I've been playing on normal, so maybe I'll try a harder difficulty soon. However, even with recent balance patches, it seems too easy to become neigh invincible by using either your sovereign or champion as a tank and outfitting them with all the best items you acquire. Then, with another champion playing a support/caster role, there's not much of anything that can stop you.
Here's a few of the issues I've seen that seem to contribute to the problem,
-There's a number of items that seem too powerful, or at least too powerful for the level at which they're acquired and usable. Maybe a general review of items would be helpful.
-Stacking multiple defensive items can make your champion almost untouchable. Maybe there should be a cap on stats for your level.
-Put a cap on the number of "miscellaneous" items you can have equipped. In my current game, I probably have half a dozen equipped on my sovereign.
-Maul is still overpowered. On monsters like golems and dragons, it never seems to miss (maybe because they're very big and don't have much of a chance to dodge?) I would suggest limiting the number of extra strikes you get, while also decreasing your attack with each extra hit.
-Sovereign/Champions still seem to level too fast at higher levels. Though, maybe that's just because it becomes very easy to kill monsters.