This is driving me absolutely insane
Every time a new units turn comes up, the camera happily zips over to the unit. I hate this. If I have the camera moved over the enemy units I'm dealing with, that's where I want the camera to stay.
(as an aside, the camera snap in the overworld map is overzealous as well, due to the way the event queuing system works, the camera will happily zip half way across the world map before you've dealt with an event popup at the cameras previous location)