1. I have only seen one more review of this expansion (the one advertised on the Matrix site). Am I correct in believing there ARE no other reviews out there?
There are likely to be more reviews coming, but it's unlikely that you'll really see many from the big sites. CodeForce (developers) and Matrix (publishers) sort of exist in their own little niche which doesn't get much attention. Unfortunate, but true.
2. I am not sure that the game would runly smoothly on my excuse for a machine, a 2-year-old Sony vaio laptop (2.12 Mhz, 6GB RAM, ok ATI graphic card), or would even be visible on the laptop's display. Do you know what monitors / settings cause the "blurry font" you spoke of, or if there is a fix for that? Do you need a BIG monitor and a fast machine to play it with decent FPS?
I'm guessing that's fine, but best to check against their recommended specs. The font issue will depend on your display's physical size and resolution. If you have an ultra-high resolution 15" display, it could be tough. You can drop to a lower resolution, but you need to do so in Windows before launching the game itself, which is somewhat annoying.
3. I'm really a TBS kind of guy; I enjoy getting up and stretching, getting a beer, checking my mails, answering the phone, speaking to my family, etc. I do not have the time to play constantly (have job, kids, life). If I understand you correctly, DW is not a "traditional" RTS in that the games are not terribly fast-paced, and you can control the speed, but the games are also not as short as traditional RTSs. Do you think DW is a game that one can enjoy in many sittings, or is this a game for people with LOTS of uninterruptable time?
Not a problem. Personally, I hate RTSs, but DW isn't like that. It's very much like Europa Universalis. First off, anytime you do something even remotely complicated - design ships, engage in Diplomacy, choose research - the game automatically pauses. In fact, there's no way to have it unpaused while you're in any of those screens. When working in the main screen, I have the game paused as much as I have it unpaused. As for length of a single game, I've had games span many days, where I just sneak in whatever playtime I can here and there. Sometimes I have it running unpaused (at a relatively slow speed) while checking email or reading news. I believe Tom Chick once referred to the pace of the game as "stately" as opposed to an actual RTS, which would be more like a "frantic" pace.
4. Finally, one thing I do not see mentioned in many reviews is the combat. So far, the only space 4x with decent combat I have seen recently is SinsOASE; combat in Armada 2526 is much like in GalCiv2, fairly uninspired. What is combat in DW Legends like, how does it work, it is real-time and controllable in the same GUI as the main strategic screen, or is there a separate battle module? Does the strategic world continue to unfold while you spend time fighting, or is that paused? Is combat as clunky and one-dimensional as Armada, or somehow more detailed?
Combat is somewhat hands-off, but not to the extent of GalCiv2. Your ships have settings you can choose like "when faced with more powerful enemies, use standoff weapons" or "Flee when shields go below 20%" and generally you can let your ships fight it out themselves. You can, however, issue commands at any time - tell one of your ships to flee immediately, change the current target for a ship, order your troop transports to invade the planet even though the defenses are still up, etc. All combat takes place on the strategic map, simultaneous with the strategic game.