Many years ago I played a game called "Archmage" as a web browser game which was very similar to Master of magic in theme. I like the idea that you could play a game with a web browser since flash games were not very common at that time.
The problem with this kind of game design is the fact that players can attack each other but they are not all playing at the same time. So you could get in a situation where you log in in the morning and you are dead. Players target people randomly for not good reason.
I know that another game I don't know the name grouped people together as kingdoms. So you were not fighting player vs player, but kingdom vs kingdoms.
The best onweb game designs are those where the players does not directly interact with each other. For example, a stock ticker onweb game is awesome because all players interact with the stock market but never with each other.
The idea I had last night was to have an on web game where each player play his own game at the pace he wants. There is no interaction between players, so the rival kingdoms in a player's game are all controled by NPC which makes it easier to manage battles between kingdoms.
The world would be arranged a bit like Magic the gathering, every player is on a realm of his own. But there would be indirect interaction between the worlds via magic. What players do in their game might trigger events that affect all players. Or some events might ask player to make a choice and their choice will influence the game of everybody.
I just want to ask some comments about the idea
Do you like the idea?
For those who played "archmage" and other onweb games, what else you don't like about these games?