Just a note to say that I deeply appreciate the continuing efforts that Stardock has made to improve EWOM and the promise to give a free copy of FE to purchasers of EWOM. Most other companies would just cut their losses and run.
That said, I still find EWOM to be boring. I find the game too predicatable, the AI is deeply flawed (and predicatable), magic is too limited, tactical battles are a cakewalk and the game lacks the excitement, backstory flavor, racial differences, and immersive background that would make it a star.
It never became that strategic fantasy in an RPG world that I was hoping to see.
Despite that, I am deeply looking forward to FE.
If development does continue on EWOM I would suggest focusing the next upgrade on one element of the game that would have a dramatic impact on game play. Be it 1) the fog of war, 2) less predictable strategic AI, 3) tactical AI & new tactical spells, 3) new quests that impact the campaign (by aiding your enemies if they are not completed by date x), 5) improving champions, 6) differentiating one or two the various fractions and races while adding backstory & flavor to the game.
Example 01 - Less Predictable Strategic AI
In 1.2f the AI sovereigns follow the same strategy and none focus on archery or magic.
Summary: Sovereign AIs have a chance to select different strategies for each game. This would make the game less predicatable as you might be facing AI that specialize in an Archery, Magic or Melee combat strategy. In two to three weeks you could release an update that implements this feature (allowing one week for specifications, one week for code writing and another week for playtesting) if you limit this to a selection of 3 to 4 strategies.
Altar (Altar strategy variable = AS with a randomly selected value of 1 to 100, the value of this variable determines which research and build strategy the AI will follow)
----- Archer Strategy - 30% per game (01-30)
----- Champion & Magic Armor Strategy - 20% per game (31-50)
----- Magic Strategy - 30% per game (51-80)
----- Melee Strategy - 20% per game (81-100)
Trogs (Trog strategy variable = TS with a randomly selected value of 1 to 100) (Physically strong Trogs favor melee combat)
------ Archer Strategy - 10% per game (01-10)
------ Melee Strategy - 90% per game (11-100)
Wraiths (Wraith strategy variable = WS with a randomly selected value of 1 to 100)
------ Champion and Magic Armor Strategy - 30% per game (01-30)
------ Magic Strategy - 40% per game (31-70)
------ Melee Strategy - 30% per game (71-100)