I continue to work on War of Magic because I enjoy it.
But the thing I think some people may not be seeing -- and indeed, *I* didn't see -- is just how much better FE is going to be than WOM was. When I started work on the v1.3 feature set, my expectations for FE were considerably lower. I thought FE would address the weaknesses of WOM and take the game in a different direction.
But what FE has done instead is make me realize that FE is simply at a different level. I.e. it's not just a matter of being different or "funner" but it is like comparing a hobbyist effort to a commercial effort.
I know I'm not explaining it well but even those of you who have played Galactic Civilizations or enjoy games like Space Empires V Dominion 3 understand that the production values of those games are at a different level than say a Civilization V or a Starcraft.
The problem I'm having at this stage is that I originally anticipated Fallen Enchantress as being a game with its own game mechanics that wouldn't be released with the kinds of gameplay flaws that WOM had but still ultimately a game that was of the same production values as our other titles (Sins, GalCiv, WOM, etc.). But Fallen Enchantress is a noticeable step up from WOM in production values which is taking a lot of the wind out of my desire to work on WOM.
So the reason I worked on WOM to this point is because I enjoyed it. I believe -- and continue to believe- - that WOM can become a pretty awesome game by addressing the kinds of things we've all mutually discussed. And while I still believe that, there's no scenario where I can make WOM reach the level of FE because FE has so much more talent behind it.
Back when WOM came out and sucked, we eliminated our second games team at the time. SOme people got laid off and the rest were put onto FE. So the staffing on FE is significantly larger than the staffing was on WOM which has resulted in a game with much higher production values than anything I've seen our studio produce.
The bottom line being, I won't really put too much effort into a v1.4 until I see what the community wants me to put my time into after the first FE beta comes out. If people prefer FE's potential to WOM's potential (or even if it's a tie) then it makes more sense to focus on that.
My view is that WOM v1.3 is certainly a respectable game. It'll never be a classic though in its current state but I would be satisfied with how a new player to it would feel about the game overall.
Anyway, as this comment demonstrates, my thoughts on WOM updates are all over the place.
The more time I can spend on FE though the better. I only got 3 months (4 with the post release updates) worth of hours on WOM. I got about 6 months on GalCiv 2 (including expansion packs). It's looking like I might be about to get a solid 4 months on FE with almost all the work on AI which would be unprecedented for me (except for the OS/2 version of GalCiv whose AIs were vastly better than GalCiv I/II on Windows but that's another story).