... I'm not disagreeing with you - but it is my understanding that since its inception Elemental was intended to be a mod-zilla of a game. Seeing some past interviews with BW it almost seems like he has been more excited about the potential user created content than the original stuff (certainly the original campaign!). ...
Brad's modophilia is indeed well known. It might well be a factor in how underdeveloped the content side of the game has been so far. Hiring Derek certainly got the modding crowd excited because he's a big name amongst them, but from what I've read he also has potential to put some solid flavor in the base game and that is apparently part of the plan for Enchantress, if maybe not Elemental itself.
The thing about a so-called silent majority is that it's silent, so no one really knows if it's even there, much less how large it is and how strongly opinions are held. I occasionally peek at profiles for some 'old hands' on the forums and there are folks still reading who've (at least for now) given up on typing. The old Metaverse Council crowd from GC2 got me in the habit of speaking up for 'fringe' players in general, so even if more folks use mods than don't, I hope that the devs will think of us as much as they can while the settle on the design for Enchantress. After all, *many* folks post about how much they love and still play MoM, without mods.