This is the only thing holding the game back for me at the moment. If you look at every other turn based game there is always something that is keeping you from actually beating the computer even when you are capable of winning at the time.
And its always things like researching enough to get that Mega unit who takes a lot of dmg to take down and can do some cool moves.
Like in AOW i almost never win a scenario until i have maxed just about everything in atleast one city and can pump out end game units with cool abilities to make battles more interesting.
Magic is fun to use in battle and that is vastly improved.
But the units you can create are mundane. since BATTLE is over half the game this area needs the most work when it comes to units and abilities right now the only thing you get to work towards are a bigger group of guys who all look the same....Why cant i build huge hulking Treants with the ability to hold units in place with tendrils etc?
If not that then we need to make units stand out like how about making armor Glow and give off flames? If we have to stick with the same units then atleast make them visually appealing...Huge bloody axes and maces with lightning arcing from them.
Right now Elemental is like a plain burger...it can be eaten but there thats all there is....not much flavour to it but its still good but could be soooo much better if you add cheese and all that good stuff