This game is starting to grow on me. It is no Age of Wonders, but it has some good aspects. And some bad ones.
Elemental: War of Spiders.....the number of wandering spider armies is laughable, and wandering non-aligned armies in general are too many. It is good for getting XP, but that is about it. And why oh why, would spiders, wolves and bandits band together in an army??????
During my last play....one faction never left the walls of their capital.
Cannot trade, purchase or equip Journyman boots on the Sovereign. Bug or intentional?
Faction variety. I feel very little difference in the factions initially upon start up. The techs make them different in time, but more initial contrasts would be nice...especially in unit art.
And my biggest problem and reuest
Settlement defenses. Walls, towers, gates, moats, etc.... I do not want some abstract bonus to my units sitting in a town with an imaginary castle. I want to place my units in towers, on walls, and behind the gate and make my enemies battle their way in. I also want to have to work at taking a well defended town.
Hopefully we can see this as a mod or expansion.