Why not give the Fallen weapons +1 to attack more than the Kingdom weapons. For example,
Fang dagger = 6 attack instead of 5
Blood axe = 8 attack
Boar spear = 10 attack
The Kingdom players will say that's not fair so give each Kingdom faction a way to make +1 defensive items as follows. Each Kingdom faction will specialize in making 1 armor type giving it a +1 bonus to defense. For example,
Altar specializes in helms so Altar padded helm = 2 def, Altar leather helm = 3 def and so on
Capitar gets +1 cuirass
Gilden gets +1 shields
Pariden gets +1 armlets
Tarth gets +1 greaves
This would be a simple way to add a little more variety and uniqueness to weapons and armors not to mention more distinction between factions and races that we've been asking for.