Quoting seanw3, reply 1I would rather have so many unique techs in the game that what we have now just seems like a backbone.
I'm with seanw3 here. The fact is, the tech trees are pretty solid as they are. I don't think there's a great need to rebuild them from scratch, because you'll most likely end up very close to the original anyway. Instead, it would be much more interesting to see techs that allow the player to diverge from the original with unique tech.
I think you've missed the point of the question. The question is:
What makes the Amarians different from the Ironeers? What specific thing is it that Amarians are able to do better than everyone else? What cultural conventions do they have that approach a problem differently?
I'll use some real life examples here. Pardon the jump in eras, it's the differences I'm focusing on.
1) The Egyptians and to a lesser extent the Mayans were building HUGE buildings using complex engineering thousands of years before other cultures, despite being 'technologically backward' leaving behind some monuments to their skill that STILL have archaeologists trying to figure out exactly how they did it. If it was easy, every culture in Africa/Europe/Asia would have these huge pyramid like structures, but in fact no Greek monument rivals the size of, say, the great Pyramid. The Egyptians were expert builders.
2) The Japanese figured out how to fold steel to make very well designed swords during the same period that Europe had the sword. The Japanese sword making technique was truly revolutionary, and it's taken material scientists some time to rival that technique. Plus, their Samurai culture is a subject of fascination in it's own right.
3) The Mayans practiced human sacrifice extensively, because they believed doing so would increase their power. While in reality all they did was kill a bunch of people, their whole culture believed this, and this influenced how they approached nature, their friends and enemies, etc.
4) North American Natives (Cherokee, etc.), for hundreds/thousands of years have focused on being 'one with the land', working within the limitations of their environment (i.e. no slash and burn agriculture) yet developing very intricate languages, beliefs and cultures that are different from each other.
5) The Spartans. Amongst Greek states these are one of the most unique. Males were separated from their parents at an early age to undergo years of martial combat training, a good percentage of which died in the process, to produce the best tactical warriors of their time. They did so by conquering nearby kingdoms which were forced to provide for the "Warrior Elite" society, and also due to their 'selective breeding' practices had fewer warriors available, albiet very good ones.
I could go on here, but to put this back on track:
We aren't talking about ditching entire tech trees here. What we are doing is formulating ideas for ADDITIONAL techs that will be plugged into the existing trees that make each Kingdom or Empire unique to itself. As well as bonuses (although I don't think that bonuses by themselves sufficiently differentiate the cultures).
What unique technologies, structures, and society traits has Tarth adopted that make them different from the Amarians? Or the Quendar? Whom are the biggest builders? Whom are most in tune with nature (and what does that do for them aside from a food bonus)? Most comfortable with magic/have unique spells due to their focus? Are experts at metalworking? Which culture utilizes constructs (Golems, etc.) extensively? Are masters at combat/have unique tools of war that everyone else drools over?
I know some of you have your favorite Kingdoms and Empires. Now's the time to voice what it is about them that attracts you to them, and what YOU think being in their shoes should entail.
Once we have some better ideas of what the various kingdoms and empires are about, then we can start formulating game mechanics to reflect these ideas. But we need the ideas first.