First off; Two hours solid before my first crash after install was stellar. It happened just as my economy was about to switch over to negative dollars.
On to impressions; {Kingdom-Related where applicable}
Stability - Overall smoother processes, fewer burps and hangs. 2 hours playtime with no crashes. I think we are starting to get really dialed in on this next level of stability.
City growth pacing - Much better. I like that it takes a good long while to get a city up to level 3, and it seems as though I'll need to research advanced housing, or be willing to pour piles of food into a city to get it to levels 4 and 5. That is a very good thing.
City Development - Better with the new buildings, but still pretty flat. Not enough choices to begin with, first 5-10 turns have dead spots in development depending upon what your starting faction was (materials/population bottlenecks). Early turns are crucial and losing production that early is a bit bizarre. There are still too many reasons to either spam a single type of building or not build anything at all. In the case of building spam, it makes it tough to balance out your economy unless you are pushing those techs, especially if you are trying to get your lands safe enough for a caravan or two. If you aren't building anything at all, there is absolutely no player benefit. No bonus to troop production speed, no "trade goods" production-to-money option. I know I've said it before in at least one other thread, but to me having a dead queue is a waste. It is lost opportunity and is bothersome, especially when your economy cant support any more development (forcing you to leave the queue silent).
Unit Groups - I like that these have moved up the tree to make the mad rush to mobs impractical.
Combat - The impending unit "skills", initiative system, and simultaneous damage that have been tossed around as "the direction of combat intended" will be a HUGE help. However, damage that reads and applies accurately, magic that damages and resists correctly, dodge that works. It is a fully functional system and I'm content playing it while the balance and bells gets hammered out.
Magic - This is still pretty lackluster to me. There are some decent utility spells, a whole bunch of "kinda does the same thing" spells, and then 7 levels before my first "Oooh! I can't wait to research that!". Why are there spells that make us build buildings faster when we can hardly keep things in that queue to begin with? Additionally, I'm not sure that the terraforming spells belong in the starter kit. You mean to tell me that my Sovereign can pull mountains from the depths of the ocean on day one and cant even manage a half-decent lightning bolt without a whole bunch of literature review? Yeah, No.
Last point for the magic, and I know I've said it before; spending spell research time researching "level 2 spells" is a huge deal-breaker for me. The books-in-tech thing is great, and I could even stand to have them broken up into "Minor fire lore" and "major fire lore" books. That is a great use for the tech tree. Magic tree should be spent putting new fun spells into your spell book, Not spending 100 turns racing past the first 5 levels to get to the spells that are really worth your time and effort. I know you guys are addressing it as you go along, and that is a VERY good thing.
Wandering Monsters - I like that they group, but two things really stand out to me. First it seems like it happens immediately starting turn one, and that makes it REALLY difficult to stabilize your lands if enough spawn and group before you can deal with them. Second, it is just odd that you will wander into a group of two bandits, a bear, seven spiders, and an ogre. Is there a way to set a grouping preference so that monsters only gather with certain others, and only one or two types of monster per group? It just seems odd to wander around to non-stop instances of Barnum and Bailey's Wasteland Sideshow.
That's about all I've got for now. Thank you all on the development team for all your hard work on this increasingly enjoyable game. I appreciate all the effort that you have put into Elemental on our behalf these last three months.