Hey y'all!
Now that Elemental has been available for almost two months now, I'm sure some of you have some good ideas of what you feel is 'missing' or needs to be fixed/added.
In the interest of helping the Developer guys get some added feedback, what are your top five, NON-BUG RELATED, Elemental requests?
Keep in mind that this thread exists soley to post what YOU would like to see next, not to re-debate the merits of each idea.
Here are mine (in no particular order):
1) A better Quest Journal.
I find it annoying when I get a quest that I get a quick flash to where I'm supposed to go, and then just have to remember what's what. It'd be helpful to have a general location included in the quest description, such as "Look to the northwest of Irontown".
Also, a quick note as to which hero initiated the quest would be nice, in case that's relevant later, and to add some 'role playing' feel to the game. Being able to browse through completed quests for nostalgia purposes might be nice too. It appears that each hero has a two quest limit, so a list option saying "Janusk has undertaken the following quests" would be very helpful.
2) Whenever any city isn't building anything OR any units, add to the 'tab' cue.
Currently, the little 'next city' button on the bottom isn't tabbing to all cities with either open unit production cues or open building cues. As far as I can tell, it only works if the city isn't doing anything at all. I'd like that button to tab me through cities with either cue open.
3) A monster frequency option at game setup.
I'm one of the few that actually misses battling hordes of monsters back in the earlier patches. I'd like to see the option to adjust the frequency that monsters appear, along with the option as to whether they will appear in the game. Also, a 'monster toughness' option might be nice too, for those who like an extra challenge.
4) Sovereign/Hero HP increase with level.
Whenever I'm battling enemy Sovereigns, my spell of choice has become area effect attacks. As hero HP's are generally low (below 20), one well placed infernal or similar area effect spell will often wipe out most of them. This works both ways (I've had multiple heroes killed instantly with one spell). While armor does help, it usually isn't enough to totally prevent instakills from moderately powerful casters.
Plus, enemy Sovereigns are usually my first target of choice, as I KNOW how easy they are to kill, and killing them right off eliminates their ability to cast offensive spells on my party.
THIS is why I think that there should be a HP increase with level. It doesn't need to be drastic, an additional 10-20% to HP every level would be adequate in my book. I personally have nothing against facing a 10th level Hero with 30+ HP's. In fact, I'd expect nothing less! Besides, these guys are supposed to be Dragon Slayers, not Dragon fodder...
5) City Administrators/Farmers/Miners bonus increase with level.
This is a minor one, but I think the bonus that the above Heroes provide should increase based on level. Nothing major, say an additional 1% per level over 1. So a 3rd level Administrator would provide a 12% increase to efficiency. This would give you an extra reason to hire higher level Heroes, or to put them at risk in battle for a bit to raise their levels before assigning them to that desk job.
So, what is your top five list of things you'd like to see?