I tried this mod and I really like it. Combined with Kenta's Weapon mod and Heavefall's Expanded Factions mod, it really makes for a very enjoyable game. I do have one question though. Is the % of traps on goodie huts dependent on world difficulty? I had 4 traps in a row on ridiculous (almost killed Janusk lol).
I'm glad you like the mod. I too run the updated weapons, and expanded factions mod. I agree, with the three mods, the game has a lot more depth, and tactical battles are more interesting.
The difficulty shouldn't make a difference with the huts. Since you're the second person to mention this, I'll reduce the liklihood of the traps. I guess I've been lucky so far, and have found them here and there, but not too many (in comparison to the good huts). There are a couple which are only traps disguised to look like the core goodiehuts. These are a little different in that I've noticed (just speaking about level 1 here) that the color under the goodiehut is green instead of yellowish/white when it's a trap only goodiehut. You have to scroll into 3D mode, but I thought it was pretty cool how they seemed to have planned out doing not-so-good goodiehuts in the future (why else would the color change?).
It appears that the Battleform ability is still not functioning correctly. I'll get that fixed, lower the likelihood of the traps a bit (perhaps swap the likelihood of the nothing founds with traps?), and take a close look at the abilities to see if I can weed out anymore that aren't working how they're supposed to be.
If anyone notices an ability not working as advertised, let me know. I've tested alot, but there are 48 NPCs in here with 28 different abilities. It all LOOKS right in the XML right now, but sometimes there's a stupid error to make things not work. I'll probably get an update out in the next day or two.