I started a small map game earlier today and encountered a ruler fairly early. I was researching nothing but summoning spells and my ruler had a pretty good crew as a result.
I beat the guy and he escaped. Beat him again quite a few turns later - yeah, he escaped once more. Finally, in his last city, he failed to make it to the escape pod - and I now had 2 more leaders to go, but only one approach to guard. I positioned myself in the mountain pass while a long list of my cities matured as I worked my leader up to level 6 and got my army of summoned critters even larger.
Finally the time arrives - I have a solid army to hold the pass while my ruler rolss out like Sherman heading toward Georgia. After I razed my 3rd city, I killed the leader of my principal enemy. The escape pod works. I cut a Z-shaped path across a wide valley and catch the same leader again and smoke her. Except - yeah, the escape pod is a go. I invade another town - and kill her again. No, wait, she is still alive. I flame another city and got beat up pretty badly - I encountered an army with 3 or 4 of her offspring in it and it was a pretty good fight.
So now I am working my way back towards friendly lines and encounter my enemy once again. She dies again, and this time stay down. I had to beat her 4 times before she was out of the picture.
I am not saying that I dislike this, but I would like to understand the criteria. Why does the escape pod work and what can I do prevent it from being as successful?
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