So I was thinking and thinking why I felt bored when moving my units, so I fired up MoM and played it, and went back to Elemental and compared... Now I realized that it is the scale of the world. The landmass is just to wide, speaking in tiles. In MoM you went 8 tiles from one end to the other of your starting areas and always have some choke points, rivers, oceans etc. and while doing so you are crossing a mountain, a forrest etc. cause it was all more abstract and thus felt more like a traditional board game where you move counters on an absract battlefield.
In Elemental you have much wider areas to cover, but your movement isnt really that much faster. Ususally 2 MP. Everything is wider and larger meaning your perception is less strategical. You have a fog of war that is really close to your units so this adds another dynamic where you have to constantly move troops around on those large areas. Its hard to describe but I found out that this is what bothers me: The scaling of terrain vs tiles. The world feels more empty that way. It feels bigger, but it feels also more boring. I dont pass many different terrain types, but usually have long walks until I am out of the mountain/forrest/etc.
Anyone got any idea what I am talking about? (lol) Its just hard to grasp somehow.