Customization. I could make a character in MoM where magic was primary. The first couple of nodes were tough, but summons/heroes could be a core army...or at least a highly buffed melee+first strike+flying+bless+etc,etc
. Alternatively, I could go low books/high "buffs", i.e. warlord/myrran and go doom drake for flying. Could also go really heavy into one type to get the bonuses...took me revisiting the game 10 yrs later to know that you got pretty solid bonuses for 8+ books or could spread it around a lot.
Anyway, spells that cost 2 mana but can do int or 1/2 int damage are too powerful. I now create a "caster" sov with 5's in dex/str, 7's in cha/con and 15 each int/wis. No worries. Haven't got up to the really big mobs yet...just started spawning trolls and such, so don't know if it scales well. With that said, I made a squad of bowmen that are now dong 44 damage a shot....not much that I've seen can handle a couple of those.