I have been working on a line of level 1-10 quests that focus on a Cirlcle of very powerful and evil beings, hell bent on returning the realm to its former, rampant evil, state. I want to do a lot of things with the questing system, but I am unsure of its capabilities. Right now I am thinking about making one quest remeber a choice I made in a previous one.
Example: If "Choice0" allows me to gain a hero to fight for my cause, can the next quest or thirty quests later remember that he is:
Instance0- alive and in my party.
Instance1- alive but in a different party.
Instance2- dead, because I never let him join me.
Instance3- dead, becasue he died in service to my throne.
I wouldn't mind putting this on hold until we get the python exposed so I can just add the qualifiers to the game, but is this something that can be done now? It seems a vital aspect of long arching plots.