Quoting Heavenfall, reply 128One suggestion. The land in the official maps is already painted (desert/winter/grassland/swamp/evil/and so on)
Would it be possible to include such areas in the program? Right now, it's basically just a huge world that is barren, and it only comes alive with different types of terrain when the civs start expanding. It looks a bit bland in the beginning!
When I first heard that Elemental would take place on a 'dead' world I really did worry that it would kill the exploration game, and it kinda does in some ways. Exploring a dead world is just not very compelling, and it's hard to make it compelling. I'm not sure that is helped much by adding the terrain types that fictionally are supposed to come from life or death magic. I left them out specifically so that you could feel yourself having an impact on the world as is supposed to happen according to the story. I know that SD's included maps do have these terrains placed, but that doesn't make sense to me. I feel like they just kinda worried about a bland map and so threw that in at the last minute hoping the map would be more interesting somehow.
I would feel better about putting them in if there was a reason for that kind of magic to be present there. Like maybe I could pretend that an earth shard or fire shard could spread a small area of death magic and the other two spreading life magic. The current problem with that is that those things are placed automatically and you can't control them. Once I can get control of how things are placed on the map, I can then do alot more interesting things.
I can also add snow add some point when I come up with some rules for snow placement, but before I add anything else, I'm going to have to redesign the interface. I'll eventually have to have more screens for things like resource placement and the various forces that control snow, swamp and desert etc. I'll start that once I see that I do have control of these things. I'm gonna have to split my time between this and Civ5. You know I'n not missing out on that!
Curiously, coreworldresources.xml actually has tags to change the environment after resources are placed. However, these appears not to function. So that is already being "worked on" from Stardocks side.
I don't know much about the lore, really. I tend to think of the Elemental post-apocalypse world as "broken" rather than "burned", if that makes any sense.
Edit: for example, a water shard has