As someone who has been laid off before (who hasn't, nowadays?) I feel badly for those at Stardock who are left without gainful employment.
I also believe that, like Elemental itself, Brad is also suffering from featuritis. The game tries to do many things, to be too many things, and it fails to do almost all of them to the level people purchasing a $50 title are happy with. Loyal Stardock fans generally feel the game is lacking that special Stardock "feeling" or "oomph" they've gotten from other titles. Stardock Zealots ("My life for Froggy!") in some cases have backed down from "STFU it is awesome" to "it'll be awesome soon, you'll see!"
Brad ... and I mean this as both a consumer of entertainment in the US who is saddened by the slacking production values in many forms of media and someone who has studied (and continues to study in a post-graduate sense) to get their education specializing in Management ... I think it best if you step back, take a moment, and really prioritize what you want both Elemental to be in the end, and what you, yourself, want to be (and be known for).
You are trying to wear too many hats, my friend, and many of them are not compatible. The CEO & owner hats aren't always going to fit snugly together - there is quite a bit of literature out there regarding that schism - and is the reason many promising restaurants fail when those at the helm are too deeply involved and blind to business issues.
Throw in "I want to program too" and "I writed a book!" and you are juggling too much and not being a full-time ... well ... anything.
Toss in the "I want the company to be family" and "I am a gamer at heart" and a whole extra set of complex emotions clog the mix.
Some of your hats are art hats ... passion hats ... some are not. That is perfectly normal, except, your rational identities are the ones that are supposed to be the check against your own passionate identities.
Games are bettered by passionate designers and programmers. They need to be confined by rational CEOs and producers and management staff. You can't be both of those things, and the deeper you get into the passion-fueled side of things, the harder it is to step back.
Passion is a good thing. Passion makes art (No, I'm not trying to start the "is gaming art" thing - honest). Passion makes good people work harder at what they believe in. Passion also blinds us to reality. Passion fuels people to take chances. Passion starts coups and brings forth revolutions ... but ... not all of them succeed ... passion gives us failures too.