started a new game on my fairburn comp(winxp 32bit 4gb ddr2 athlon x2 6000+ geforce 8800gt), that in the beta4 state routinely got 250+ turns before OOM, played with all map view cheat(same as beta 4) played to oom on turn 130
oom created zip, added saves & dxdiag
the pattern I have noticed on huge map 5 kingdom/empires custom sov is that 64bit gains about 10 turns before oom, 32 bit LOSES 60+turns of playtime before OOM, but the play SPEED is a lot better, and will be most noticed on slower computers
please stop drilling holes in the memory sieve, and start filling them.
harpo