Quoting b0rsuk, reply 4How about Linux ?
See how the minimum requirements specify Windows operating systems? There's a reason for that.
Not a good enough reason. Blizzard games, even SC2 are famous for working perfectly under Linux. It is confirmed that at some point they kept internal Linux versions of their games - likely to ensure compatibility. They never stated they support Linux, yet among Linux players they are known for easy emulation. This translates into extra sales, listed as windows versions. Good for both sides.
You don't have to explicitely support Linux. Linux users are exceptional at helping themselves - that's how Linux came to be, and how it is today. There's generally not enough Linux people anywhere to support wide adoption, so you resort to the internet. Linux - by techies, for techies. Ubuntu is different, it has the highest number of windows immigrants with their mentality.
Quoting b0rsuk, reply 4How about Linux ?
It does not work neither in Wine, nor in VBox. I've tried it on both ATI and NVidia cards, it uses some not implemented in wine d3d calls.
Thank you, this is informative. Yet wine is in constant development and games which don't work now likely will in the future. Demigod used not to, but now does. There's actually voting
involved. Developers focus their attention on areas involved with highest voted apps.
Quoting b0rsuk, reply 4In the past I had to use cracks for games I paid for, including Prey (trivial to emulate, it's f** DooM3 engine)...
Why would need to crack Prey for Linux when there's a native Linux version available?
Back then there was no Icculus's port.
I've wished for years that developers would at least move away from proprietary APIs (in other words, DirectX) because it would make it a lot more likely that games would run on multiple platforms.
Hell, it's not just Windows/Linux problem. It's a Windows/Windows problem. I read some interview with a core Windows developer, about his experiences talking to game developers. He tried to talk them into porting games to newer version of Windows. The majority openly responded they don't care about a game after the initial sales. In the retail days, sales dropped very quickly. Open source, open standards are exceptional at supporting old games. Think about Dosbox, other emulators, Fish Fillets, DooM and other adandonware. And yes, wine. The only thing contemporary DooM devs don't get right is fragmentation. Demo recording scene is pretty much gone. PrBoom is a source port which takes compatibility very seriously, and even has multiple options.
You can do fine if you adapt your tastes. I dabble in game design myself, and don't shy away from roguelikes, for example. But I do like some big games like ET:QW. It would be harder if these days most big studios weren't filled with Hollywood-mentality people. Rockpapershotgun is a PC-exclusive site which doesn't exclude small and independent games (although they rarely write about roguelikes, probably personal preference).
Quoting Annatar11, reply 22The DISK version of the game has absolutely no DRM and no copy protection. There's no disk check, no serial entering on installation, no nothing. You can make an image of the disk, load it up with Daemon Tools or any other virtual-drive software, install from it, and play without needing any crack, internet auth, or anything of the like.
And you forgot to mention things like this: http://forums.elementalgame.com/394672
Moreover, CD version HAS to be activated too. I dunno where did you get an idea that it will run as is.
Hmm, I'll be careful.
But I hope I've shown that DRM causes collateral damage. I don't care how you twist the words. Online activation, online only, Stardock Goo. Any kind of limitation that an informed player wouldn't want himself. Most people understand the need for anti-cheating limitations like VAC and PunkBuster. These are specialised tools, they don't pretend to be something they aren't (like Steam, Impulse, BattleNet2 which lump a lot of stuff together and are often defended with red herrings). There are PB-free servers and they can be enjoyed as long as they have vigilant admins.
Wine works for many things, but always with a performance hit, and frequently it involves a lot of tweaking.
Incorrect. Wine Is Not an Emulator. It's an implementation of Windows API. Performance hits happen, because it's not a perfect implementation, but absolutely not always. Funny, they even implement various Windows bugs if they affect compatibility.