I think it is now obvious that Elemental was launched premature. It is not only the bug, the bad performance. There are many feature apparently not working at all, like controlling elemental shards doesn't do any affect I notice.
It is also the many things not really tested and thought over.
Take magic. It just makes no sense. Summoning is useful, but anything else does so minimal damage and misses so often, it is near to hilarious.
Or creatures. How can it be my map is always teeming full of uber mobs? I always spent 95% of my income in soldiers just to keep my cities save, and I am FAR away from ever being able to really clear the world. Even when I started a new freeform game and did NOT research adventuring, at some point the map was full with strong critter. And in my other game were I researched adventuring, after some time the entire world was FULL with dragons and huge demons. This is totally whack out of balance compared to the power, money and soldiers I have at that time. So Adventuring is something I found totally borked. The game should have some limits, esp. in easy levels, and not continue to spawn mobs over and over endlessly.
I also noticed after trying several medium sized worlds that often 80% of the enemies have 1 or 2 cities only, while one or two opponents built VAST empires/kingdoms, and WAAAAY overpower me. I know I am a beginner, but recently it got my quite frustrated, and it is one more hint that the entire balancing of his game is in every way gone haywire. Meaning, there is no balance.
And so many unexplained features you only find out by try, fail and retry. Like that apparently Archers are eventually going out of ammo, and still I have NO CLUE what to do then, bringing me to the point were I just don't create archers at all. Or how rivaling kingdoms at some point had 200 g income, when my not small empire still only had 20-30 g income. I mean, I played Civilization and Heroes of Might and Magic REALLY a long time and really often, so I thought I would be prepared. But that is apparently not the case. There are so many things I just don't get and the game did not explain it to me. The PDF manual and the internal help are a joke. They explain only those easy things I can figure myself.
I must say, even tho I have great respect and love for Stardock, this was a real letdown. It was launched many months too early and with way too less testing. With the expected ratings in the mags, I don't understand why they didn't work a little longer on it. Now since every new patch makes us start anew and I expect the game to be really playable, balanced and optimized in MONTHS, I really feel cheated having paid a game I can play maybe with luck at the end of the year.