How exactly caravans work?

The easy thing is that it builds road.

But I also heard that it gives some food bonus. The questions I have how exactly does it work. Is it better to build caravan between my two cities or between my city and AI? Does it matter if one of the cities produces food? Does it matter which of the cities produces food (the one who build caravan, or the one which received caravan). Are there any other bonuses, non-food and road related? Like relationship bonus if you trade with AI?

7,867 views 19 replies
Reply #1 Top

Even partial information is appreciated.

Reply #2 Top

Caravans at the moment only provide a food bonus. So whether or not you use it on the AI, or on your own city, it does not matter. Hopefully, with time it can provide more bonuses, but basically if you hover your mouse over the caravan once it's doing its route, you'll see the % increase in food.

My biggest problems with Caravans right now, is there's no way to protect them from creatures if they get attacked, but someone did mentioned that if you group up the caravan with a little escort before actually establishing the route, the escort stays with the caravan forever, so I still have to try that to see if it works.

Reply #3 Top

caravans only boost food production?

 

So its only beneficial to run caravans between a city that has food then. otherwise its a waste.

Reply #4 Top

Quoting mp8481, reply 2
Caravans at the moment only provide a food bonus. So whether or not you use it on the AI, or on your own city, it does not matter. Hopefully, with time it can provide more bonuses, but basically if you hover your mouse over the caravan once it's doing its route, you'll see the % increase in food.
End of mp8481's quote

Are you sure it's just food? I set a caravan up for a ridiculously long journey and once the route was finally established I noticed I was earning quite a bit gildar more than before. The money bonus might just not be displayed.

 

However I didn't reload to double check if it actually was the caravan which boosted my economy, so idk.

Reply #5 Top

There's some conflicting information. The caravan itself only shows a food bonus. But the city info for a city with a caravan route just shows a bonus, which sounds like it's for all production.

One thing is certain though: The longer the route between the cities, the bigger the bonus (whatever that's boosting :P)

Reply #6 Top

is it me.. or are they sort of 1 directional?

as in... if you look at the screen at the starting city, you'll see the destination name and the % in the relevant section

but when you look at the destination screen.. the starting city name will show up with something like (no caravans sent) or some such

 

would be nice if there's an option to auto build caravans that got destroyed instead of having to figure out where it went, etc. even better.. keep the route and just not get the bonus when the caravan is destroyed.

Reply #7 Top

They're not unidirectional but since they only give you a food bonus, you will only see the bonus if any given ends has food production. So if you connect two cities, both producing food, with a caravan, both cities get a bonus. Which, frankly, is very very very nice as you're more than doubling the benefit - you get double the bonus plus you have an extra caravan to send somewhere else. This also means you can connect smaller non-food producing cities to food producing cities with their non-food producing city's caravan and use the food producing city caravans for more important routes.

Reply #8 Top

Not sure if there is any bonus from it but you can have city_1 send a caravan to city_2 and then also have city_2 send a caravan to city_1.

Reply #9 Top

I believe that caravans are supposed to respawn after five turns (or so it claims in the game code) but idk. Might be an oversight (and an exploit) because they let you build another and you still retain the bonuses.

Reply #10 Top

On a related note, how do I set up a route with an AI?  The AI in question has even asked me to send a caravan.  I have a trade treaty with them.  I've sent a caravan from one of my cities but I can't find the button (or mechanic) to allow me to establish a trade route.  

Reply #11 Top

Just move the caravan into another city.  Move as in move it like a regular unit.

Reply #12 Top

On a related note, how do I set up a route with an AI? The AI in question has even asked me to send a caravan. I have a trade treaty with them. I've sent a caravan from one of my cities but I can't find the button (or mechanic) to allow me to establish a trade route.
End of quote

 

You establish those trade routes in the same way you establish them between your own cities. Produce a caravan in one city that still can do so and send it to an AI city instead of one of your own.

As to the benefits of doing so? Apart from a road for a quick invasion or a food production bonus on your side of that trade route ... none to my knowledge. Or is there some hidden diplomacy benefit that just does not show anywhere? Or more value/output on your side of the general "trade agreement"?

Rabenhoff

Reply #13 Top

Is there way to change caravan destination?

Reply #14 Top

In regards to establishing trade routes to other cities:  I did that.  I literally moved it onto every square in the AI's city and it would never "meld" or otherwise indicate the route was established.  So I think there may be a bug, because I gave up on the AI city and decided to just move it back to another one of my cities, and it wouldn't establish a route with my city either.  Thanks for the 411 though.

Reply #15 Top

Sounds like a bug to me ghostbit.

 

Did you lose a city while that caravan was being trained or moving around?

Reply #16 Top

Quoting James009D, reply 9
I believe that caravans are supposed to respawn after five turns (or so it claims in the game code) but idk. Might be an oversight (and an exploit) because they let you build another and you still retain the bonuses.
End of James009D's quote

 

I belive that is the time interval between people that use the trade route, Ie traders. I dont think the caravans themselves respawn, i think technically the 5 turn respawn is kind of like "trade has sold all goods now going back" Vs being destroyed by a hostile, if destroyed that trade is toast so you need to make a replacement trader.

Reply #17 Top

Nope, didn't lose the city the caravan originated from.  I'm just going to chock it up as one of those things at this point.  I haven't had a chance to duplicate the problem.  I will as soon as I have another city that can spawn a caravan.

Reply #18 Top

This is the kind of lack of polish that sadly this game is being ragged on with, it should be clear what bonuses an upgrade gives.

Reply #19 Top

Those Caravan bonuses become very important for your food producing cites. Especially if you have distant cities or AI trades with you. It can change your food production by the factor of 2 or more!!!