One of the things I feel is way out of proportion in elemental is the pacing. I hope some people will agree with me and post here so they look into changing it a bit. I feel like research happens to quickly to make anything other than top tier abilities/weapons/armor worthless. Every time I play a game I have claymores and full plate and have done the entire civics tree before any major encounters occur. I feel there is no incentive to build the peasant army since they still cost 1 person and take the same number of turns to train. That said I have a few ideas I think would help.
Longer movement-There are times where I can get a new tech before my army can even get outside my area of influence of a small city. I really feel longer movement for armies and the like would really enhance the game. It would also make scouts far more valuable. It would most likely make multiplayer run smoother as well because it will be less likely that one player has a battle while the rest move their one space and are done on any given turn. It would also force you to build an army earlier in the game. When it takes 40 turns to move your army into an enemy city and 40 turns to train that army it is hard to justify it unless they are in it for the long haul.
Proportional Train Times for Units-Should it really take 5 turns to train a peasant to wield a club? Should it only take me 5 turns to train some guy to wield a claymore on horseback in full plate? The pioneer pack is great, adding time for that but it should not be the only thing.
Slow research wayyyyyy down: There are a good number of techs in the game and it takes a little while to get going but once you start producing a decent number of research points (like 2-3 solid cities) it only takes 3-4 turns to get a new tech. This makes everything become outdated almost before it is build. I have a new weapon I can build before I can even train a unit with the old one.
The one other thing I think will really need a good look is balancing the victory conditions, and I think the only way to do that is going to be enabling multiplayer and seeing which ones go the fastest. Right now I can accidentally win the master quest before I could even think of conquest. I know it is still very much a work in progress and I am impressed with the way things are changing so far. (Really love the new way resources work)
Please add your thoughts.