You lost me... How does that gimp casting sovereigns?
If your a casting sovereign you'll have a higher Wisdom anyway to get better spells. Now you can raise one stat and effectively raise three.
+ Wis = + Ess = + Mana
Only at character creation. They're uncoupled once the game is going (at least they were before, but I didn't see anything in the notes to suggset that's changed, and I don't have 3b here).
I just don't get where all the casting sovereign hate is coming from.
So they can't spam world ending nukes... I don't think that makes them a gimped play style, quite the contrary.
I think that if Essence WERE dislinked from mana as many have wanted, it would encourage burning all of your essence rather then making essence use a strategic and measured risk.
That's the whole idea, yes. Getting a pool to spend on powerful stuff and being able to spend it is a lot more fun then getting a pool to spend on powerful stuff and needing to hoard it in order to not be a gimpy caster.
As for warriors they'll have to sacrifice points to boost Wisdom if they want alot of Essence to blow. If they don't care they'll be limited at best. If they just drop wisdom thinking that magic is useless they'll be defenseless against city weakening debuffs and the like, which will ultimately cripple their army and hence their playstyle.
Warriors are already gimpy casters by having low Int and most likely not a lot of focused research in the magic tree (why do that if you're not focused on building a caster?). The problem is that a warrior spending essence is penalized less then a caster spending essence because spells are more important to the caster. Spells are a support tool for a warrior, and while that gets weakened, they can go cleave skulls without any penalty. Casters are focused primarily on casting, and they get worse at it by spending essence.
If you could elaborate on WHY you think this is a problem rather then simply stating it as such, perhaps I could see where your coming from... Currently though I don't understand all the doom saying going on about essence as it is. Even if you don't use Essence burning spells I'm sure that you'll have access to plenty of powerful spells that just use mana.
It's been talkd about so many times in so many different threads already that I just don't think you're paying attention. But here's one.
Choices shouldn't be no brainers and with the current system they arn't.
Fundamentally, the choice they gave us is easier for one type of sovereign then the other, and in both cases isn't very fun. Changing it would make the choices more interesting.
If warriors are careless with essence they'll have too little mana to defend their cities and empire from debilitating strategic spells. If Sorcerers are careless with their essence they'll have less raw battle power. Warriors can already effectively use essence to boost their strength by casting self-enchantments using mana which is derived from essence. If they blow all their essence on other things they'll have less power for such useful enchantments. If Mages use essence they're ability to use higher mana spells may be crippled.
If warriors blow a bunch of essence early... so what? They still have some left to defend with, and really why would a game even get to those debilitating spells at all if I can take the army I just empowered (and grew by imbuing some farms to grow my cities) and come flatten you. Since you have to hoard your essence or be gimped as a caster you can't empower an army to counter mine... and my sword still works just fine.
It's not a matter of blowing all essence, it's a matter of warriors being able to blow some of it with no real detriment, which isn't true for casters.
This is how it SHOULD be. You shouldn't be using essence recklessly just because its there to spend. It's like a financial security fund... It's something to be used in Emergencies or invested wisely with long-term goals in mind and it supports several play styles.
It doesn't support several play styles. Casters can't go around spending it. If it was a pool of "big things" you can do that isn't tied to anything else, THEN it supports several play styles. Do you spend it on champions, farms, or hopefully volcanoes later? That's a more interesting and fun choice then "do I dare spend this at all and become gimpy?"
I've tried to understand where people are coming from with their essence hate, so far all of their arguments seem very one-dimensional and flawed to me.
I could say the same thing.
For example... Warriors can burn all their essence on supporting abilities. Its true, that's one potential play style. It has risks however, spending essence means less defense against magic, less enchanting and no nuke in the barrel when the shit hits the fan. Sorcerers may INVEST a little essence in some intelligent champions to grow a crop of useful spellcasters and yes he'll have to sacrifice some of his own power to do so, but its a choice HE makes. The same sorcerer could just as easily hoard his essence so that in battle he can level fools with tons of mana at his disposal. It's all about choice and consequence and quite frankly the detachment of the mana cap only aids in corrupting the sense of risk and reward surrounding the use of Essence.
In short... It's idiotic.
This is a ridiculous comparison. You take one extreme and compare it to a non-extreme, then use that flawed comparison to say there's no problem.
The Warrior could also "INVEST a little essence in some intelligent champions to grow a crop of useful spellcasters" and not suffer any penalty to his combat ability for doing so. That result is flat out better then the exact same one made by the caster.
Furthermore, the choice being made isn't a fun one. The mechanic right now creates decisions, but for casters the best decision and the one the system encourages is the hoarding not-fun one. That's bad. Decisions should be between differnet fun and cool things, not between the cool fun thing and the "boring but required to be effective at your job" thing. Players like to make cool things happen. Untying essence just gives every sovereign a small pool they're encouraged to unleash in several interesting ways.
That's a better choice to give people if your goal is a fun game.