I truly hope they will abandon this idea of "teching" adventuring locales. It just kills the spirit of adventuring.
The adventuring path should be risky but rewarding. If there will be adventuring "techs" they should deal with making it less risky. Like a "Device mastery" tech that would deal with traps.
Teching adventure could be about studying ancient maps and texts to reveal bigger quests that would not otherwise be available. Like discovering some ancient temple with lost magical knowledge in it. But there should be plenty of ruins to explore in a post-cataclysmic world even with no "techs".