Ooookay ... so I think the essence of what you are saying is that each race has different options for equivalent tech. I think this is fair.
For instance, most people have clubs (3 attack, 1 speed) ... Gildar could have Mallets (4 attack, 1 speed) and Tarth could have a batting stick (2 attack, 2 speed).
Most civs could have Leather armor (3 defense, 4 turns), whie Gildar have Intricate Leather armor (4 defense, 6 turns) and Tarth have Rough Leather Armor (2 defense, 2 turns).
Most civs Chain Mail (5 defense, 6 turns), Capitar Layered Chain Mail (7 defense, 7 turns), and Tarth Loose Chainmail (4 defense, 4 turns, +1 movement speed).
Most people Iron plates (8 defense, 7 turns), while Gildar have Iron Gildar Plates (9 defense, 6 turns), and Procipinee Race has RuneCrafted Iron Plates (8 defense, 9 turns, +1 combat speed).
Broad Sword (7 attack, +1 combat speed), Capitar have Noble Sword (8 attack, +1 combat speed), and Gildar have The Slicer (10 attack).
Dagger(3 attack, +1 combat speed), Altar have Hunting Knife(4 attack, +1 combat speed), Tarth have Butcher(3 attack, +3 combat speed)
Hammer (10 attack), Gildar have War Hammer (12 attack)
Longbow (8 attack, 200 range), Tarth have Yew Longbow (10 attack, 220 range)
Iron TowerShield (6 defense), Capitar have Iron HonorShield (7 defense).
Some things could only have Faction A strength. Other items could have a different kind of strength for two different factions, other items could have an outright weakness for one faction, and a strength of another. Just different things to slightly lean one way or another based upon the Faction that is selected.
Upon creating a custom faction, you could choose the weapon-selection of a given faction, or design your own (with a proper points system)