That's because in Elemental, training and such affect HP, not attack and defense.
Ouch, so am I correct in assuming that this means a spearman--- having seen 1000 victorious battles and slain 1000 other spearmen--- would gain tons of hitpoints but still only have 1 attack and 1 defense unless he is upgraded with better weapons? It seems a bit counter to one's intuition to the point of being outright bizarre, even as a game mechanic function.
I don't see any problem that the veteran spearmen still having 1 ATT & 1 DEF. In Frogboy's system, it is a means to control Unit tiers, or whether the spearmen has the ability to pierce dragon armor. A 1000HP veteran spearmen can probably killed a 150HP Dragon slaying highest tier knight, but still no chance against a dragon. I don't see a probem.
Can we please stop trying to make a game that revolves around ensuring that a dragon rules supreme? It's the very first thing everyone mentions when they are addressing the legitimacy of a feature, and it's getting absurd.
I thought the whole point of having better soldiers was so that they could fight on even terms with units that would otherwise be better equipped.
And why is it a bad thing that a unit that has fought bravely and survived many battles is able to perform more competently other than to protect the dogma of the o-mighty-dragon cult? If units don't get some kind of distinguishing characteristic beyond HP which makes them different than greenhorns, then experience becomes a passive feature that you don't even bother paying attention to.
Let me illustrate...
Let's say you have a regiment of 60 swordsmen. They have +2 attack, +2 defense and 1 hitpoint each. They fight hard and gain a wopping 9 levels (arbitrary number) over a lengthy period of time, giving them +3 attack, +3 defense, and +2 hitpoints. If this makes them about as strong as a unit that is 1 to 2 generations in tech ahead of them, what's the big deal? Let's not forget that it is almost always the well trained and seasoned warriors like Beowulf that are able to inflict damage on the biggest beasts in fantasy settings--- not the incompetent farm boy that has had better crafted gear thrown into his hands.
I can understand a hero or sovereign's inflated gain of HP over attack and defense (after all, their survival means more) but I don't see how marginal increases in attack and defense throws the game off balances or shatters tiers that will be broken anyway by tech advance.
I want to be able to take my elite, experienced units and use them in unique tactical fashions. If I want to break an army's left flank or kill that caster who is belching fireballs faster, I want my elite units to be a viable option for the job. If all you are increasing is hitpoints with level gains, that elite unit is going to kill the left flank or caster just as fast as a neophyte. A spearman with 3 times more hitpoints than a new trainee spearman has the same function as just lining up 3 of those trainees in a row. What does that force me to do? That forces me to only use my newer generation, (and most likely less experienced) units for the job.