Upgraded to 0.23 via Impulse. Beta hangs on startup. Previous beta played fine. Suggestions gratefully received
DebugMessage: Version 0.23 last updated on: Thu Sep 24 11:49:23 2009
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/28/2009, 11:19:42
DirectX Version: DirectX 10
Machine Name: FISHEYE-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
Languages: English (Regional Setting: English)
System Manufacturer: Micro-Star International
System Model: GX723
BIOS: Ver 1.000
Processor: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz (2 CPUs), ~2.4GHz
Physical Memory: 3070MB RAM
Page File: 1143MB used, 5198MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GT 130M
Manufacturer: NVIDIA
Chip Type: GeForce GT 130M
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0652&SUBSYS_100B1462&REV_A1
Display Memory: 1779 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dum.dll,nvwgf2um.dll
Driver Version: 7.15.0011.7919
Driver Date: 10/31/2008 13:00:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627220&REV_1001
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHDA.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5735
Driver Date: 11/11/2008 19:15:12
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: Using 4 samples for multisampling.
DebugMessage: Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GT 130M
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 da7a64
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask Music\*.mp3
DebugMessage: No files found matching mask Event Music\*.mp3
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeItemModTypeManager
DebugMessage: InitializeMultiplayerClient