More and more, I suspcect that a big part of my motivation for typing too much around here and wanting to play hard in the beta is some mostly-unconscious expectations management thing. Sometimes nostalgia can seem rather like a social disease...
Because I want more of this type of game made, which means I want this one to be successful. A 300 page thread full of people complaining about how it doesn't reach a standard imposed by nostalgia is not terribly helpful.
I often hear the word nostalgia applied to old games such as MoM as if it were some kind of label that discredits the game. Personally, I've experienced nostalgia with a lot of old games I played when I was younger and many of those memories were tarnished when I replayed them and had the veil lifted from my eyes.
This was not the case with MoM, since I had never played it until 2 years ago, long after I'd played many other turn-based strategy games (Civ series, Alpha Centauri, etc). With all of that experience in other games, how did MoM fare? It's definitely not nostalgia, it is legitimately better!
Having said that, I also want more games of this type to be made, however I don't think that's very realistic. Turn-based games are niche for whatever reason, particularly in the western world.
I'll be happy if Elemental is made in an extremely flexible, moddable fashion so that all of the games we want to see can be created as mods. Just think of how amazing and successful Warcraft 3 was due to all of the mods people created, including at least one that spawned a brand new genre of games (DoTA anyone?).