Sorry if I came off harsh, I just have no sympathy when it comes to poor losers. But moving on to other things, I do agree that the way the game tends to rate statistics are often a bit clunky.
I've had instances in GC2 where I could field 15 ships for about 10 turns consecutively, ships that are straight up the most powerful ships in the galaxy, and have several fleets worth in play and the AI still is trying to get me to pay them tributes and being hostile to me for my "weak" military. Yet I could wipe the floor with them, or even am in the process of kicking their faces in.
Kill:Death ratios for ships, or Damage done vs Damage taken, or something needs to be takin into consideration. For instance, I once was playing GC2 where all opponents were using missiles. So I loaded my ships with tons of missile defense, and loaded up with mass driver weapons since no one else was using them. What resulted were fleets of 3, able to wipe out fleet after fleet of my enemies. I'd take 0 to 10 damage and deal 200 to 500 damage every combat, and still I was considered to have a weak military because I only had a hand full of such fleets in play.
Overall the ratings need to look at more then the obvious quantities. Number of units, overall power of the unit, relative power of units compared to the average opponents units, damage done, kills, deaths, unit experience, etc. Its obviously an extensive list, but all of its very important, ratings need to look at active data to be determined correctly.