My biggest hope is that the E:WaR will actually be able to completely replace MoM for me. (like how HoMM 3 replaced HoMM2.. I really have no reason to play HoMM2 again, because the 3rd does everything better) I'm on the same boat as the thread starter here.
My biggest fear is that this game won't have the multiple worlds like in master of magic. I know that is not a very big deal, and I aggree. I just can't find anything else I'm really fearful about.
If bears arn't in, then somebody will add them.
Its stardock, so there is no way the AI diplomacy will be any less than grand (are you seeing how they want to do the 1st beta? They want to create AI that functions close enough to players that perhaps we won't notice except for the lack of responce)
There COULD be too many features, but its like MoM or Civ 4, so unless they somehow messup the basic concept it would take an AAAAWWWWWEEEEFUUULLLL lot of features to become a burden enough that it is unplayable (like, has anybody looked at how much is in civ 4 + expansions?) so I personally can't get worried about that.
Feel like Gal Civ? Nah, the base economy model is too different. Planets really have very little to do with their surroundings in Gal Civ (you can feed off astroids, but that is about it). E:WaR is going to have to be directly related to where towns are placed if its going to be anything like Civ 4 or Master of Magic (as directly stated by frogboy)
Perhaps the 2nd biggest fear is that the "reimagining of 4X economics" might make the game weird, but from the sound of it that shouldn't be a problem. Or that maybe if new combat mechanics are bugger-aweful. But I can just turn them to auto-battle and accept that to be the method of play. I can't really imagine it getting to that point anyway, since I plan to be supporting all the way through beta or anything else they give us, so I'm not gong to let stardock get away with having unplayable combat mechanics.
If therer isn't a world system at least reminecent of MoM's or cave war's, I really won't have an excuse or reason that they should include it (it could be a lot of work for what might only be a subtle change of gameplay), nor do I think many people would so disapointed that it would hurt sales since in part it is mostly nogistalia. Getting multiple maps to be handled by the engine and AI if it wasn't planned ahead would be a very big task, I llikely would not be able to mod something that big in on my own. So I'd just have to live with it. That is why it is my fear, because it hasn't been confirmed one way or another, it isn't something I think we could influence stardock to change if they choose to not include it, I won't be able to replace it with a 'next best thing' in my head somewhere since either it is in or it isn't, and it probebly won't appear in another game until somebody else steps up to fantasy TBS game batting plate (which would be foolish right after a game as awesome as this one comes out) so who knows when I will see it if E:wam doesn't have it.