"[quote who="Lord Xia" reply="15" id="2794749"] One, I still stand by that soldiers should not gain experience, and should just be stuck at the level they were trained at, [/quote] This would cause me to stop playing the game... One of the things I like about Elemental over Civ is that if you are careful, you can keep your units. THey never really get outdated. It takes 25 turns to create an 8-pack of mace men for instance. That is a significant percentage of the total time th
Fleetnote
This post was originally created prior to the 1.09 patch, so at the time the catapualts could stack. The new patch has made these units at least manageable. With it's "not always do max damage" fix my firegiants can actually take a round of damage... maybe... if I get lucky.
heheh I guess I was combining the structual support of a column wiht an animated creation.
Had a kind of funny encounter this weekend. Moderately early on in the game I ran across an obsidian golumn near one of my towns. As it happens I had just built my first 8-pack of macemen and was eager to try them out. The mace men had 62 hps and the golumn had 145. The macemen had 40 and 40 attk/defense, the golumn had 3attk and 40 defense. I decided to see if my new shiny unit could take down the golumn. Well that was a mistake, not because I lost (I actually wo
[quote who="Gene1966" reply="12" id="2792859"] Fleet you do kno that by turn 200 or so... Level 5 City- that you can build a Tower of Erogg of some such that grant +2 mana point regeneration every turn to every caster? [/quote] I knew about that tower but I have never gotten a level 5 city. I usually play to turn 500 or so and I have never gotten a level 5 city. I suppose I am turning out too many units from all my cities and that is ke
IMO the armour is already restricted for our heroes, IMO the cost of the items is so insane that to fully deck out one hero you could train TWO squads of mace men (the 8 pack unit). that is just plain stupid. Combine that with the fact that there is no reasonable way to increase the HPs of a hero to survivable levels (when catapaults do 100 points of damage x2, or their squads of infantry can do 20hps x3, then your hero having 30 or 40 HPs is laughable). So you are left hiding your
THe problem I have with a high rate of movement for overland travel is that your vision needs to be extended too. The AI's units might as well materialize in front of your offensive unit if you can only see 4 and he can bring troops from up to 8 squares away, that just turns the whole tihng into luck and having stacks able to deal with any eventuality. Not much different than teleport in my mind. And teleport is NOT just a sci-fi concept and repeating it over and o
So I am playing a large game on Rediculous level. I got to about turn 250 or so and attacked my nearest neighbor (I had previously wiped out one AI). I took the first three of his cities when he started showing up with catapaults. At first he had one with 500 health and did 50 points of damage twice each round. I quickly learned that they cannot fire if you are standing next to them. But needless to say my little units and summoned elementals would die with each hit of the catapault. This mea
I started the game by going to turn 100 then quitting and starting all over and going to turn 100. Later I went to turn 300 and quit and started over again...I now can get to turn 500. I feel this process has caused me to learn many different aspects of the game at the various stages of the game. That is how I learn things, trying them over and over to see what works and what doesn't. I am now able to lose games at any stage of the game (opening phase, middle, end game). I have never
I have done this quest a few times. In a single game you can do this quest multiple times, my max was 3. It seems to be a progression type of thing. Each time I got the sword first, then the shield then a plate curias. I am not sure what happes if you continute to do more of them.
Sometimes during a battle I will get to a point where I will select a unit and tell him to attack/move/cast, I will move the pointer where I want that action to take place and r-click. Nothing will happen. USUALLY if I repeat the right click several times the unit will get hte hint and do what I tell it. Sometimes however I will remain unable to issue orders. WHen this happens, I become unable to select anyother unit or issue any commands at all. Even the end turn button stops working. <
how do you manipulate stack leader? I suppose you have to remove the one you want to be leader to an empty square, hten add theother unings on top of that unit? Or is it just the most powerful unit?
stack leader is the first one on the left?
Sometimes when I cast teleport, it will make the little sound, take 15 mana from that person's pool, it will even change the fog of war as if someone was in the square.. but my guys stay right where they were at, no teleport. has anyone else encountered this issue?
Yes, it sounds like you are fighting parties or squads of troups with your singletons. To be able to take these guys down you have to either use the techniques described above (reply 7) or make parties and squads of your own. It took me a bit to figure out how to do this myself so I feel your pain. In the troop training dialog box you will notice some buttons towards the top and on the left side. The first icon is a single silouette, the other has three silouettes, and
before the advent of watch towers I have been buildign a super lookout unit that could see 8 squares. I have been putting a singleton in each of my mega-stacks and putting one near each of my border cities. Usually I forget to check them each round to see what they can see, I find out they are near an enemy when I see that part of the map go dark suddenly:) still acts as a nice alert that there is an enemy.
"Basically both are useless" Well that will save me tons of time in-game. I have been protecting all my units in my "mega stack" which is like 120 total mana and takes 120 turns to re-generate(though I spread this out amongst several imbued heros).
No defensive bonus I can see. It is SUPPOSED to give you 4 square visual, but your cities already have that so, like you, I am not sure what it does then. Maybe you can put it at the end of a long string of huts or something to extend your vision?
[quote who="Dhraconus" reply="1" id="2782455"] 3. No extra credit for me because I've never used that spell... or even researched it, the AI just never uses (read: lives long enough to use) magic against me. [/quote] Interesting, I have attacked a stack of opposing units with a sovergn. That sovergn had summoned three earth elementals. I had my sovergn and three casters with me, as well as a bunch of familiars and some squad units (hadn't figured out how to
SO I have been playing for a week or two now and have not done enough research to find the answer to these two questions and since the first question makes it hard to test the second one I though I might ask the community. 1. I have buffed units before but cannot for the life of me tell where to look to see that buff on the little character sheet. I can see the buffs on the settlements, but not units. For instance, if I cast "Protect Ally" (or whatever that sp
[quote who="ssternbe" reply="37" id="2780433"]I have lost in games when I use a turtle strategy. I always win with an early rush. Once you get a small lead, it seems impossible for AI to catch up. I would like to see a 'loser bonus' to help when one is really far behind (or to hinder the top guy). If you want to lose, build a few (3 or 4) early cities, then just explore and don't add any more cities, or attack any AI cities. They will eventually overpower you. It
well I feel like crap... I have not won a game yet on normal mode, or any mode actually. I get spread thin in a race for resource nodes, money shortages make it so I cannot build any type of army. I race to lightening, then chain lightening, and summon some sort of familiar, imbue the first dude that comes along with a high int and start to chase monsters around for their money. I probably COULD be more agressive, I always try to avoid conflict with the AI
early game I usually make a single unit of an observer or some such. Later on I only make parties of troops. Is there a way to take three single observers and combine them into a party... what key strokes do you use if you can?
"The reduction of equiptment cost" and "option to turn off tactical animations" are the two I am most looking forward to on this list. I play on a "Marginal hardware platform" and can only play in cloth mode (which is quite fast) but tactical was real slow, now it will be much faster. I always chcukled at the fact that I can train a party of Guards, all with leather and maces for about the same price as what it would cost to give one mace to my sovergn. You would think
[quote]No you didn't. If you mean CivRev, then maybe you haven't played Civ 4?[/quote] Yup that is what I meant, Civ Rev was nothing more than a stripped down version of Civ4... made playable for the xbox controller. Actually the dumbing down of the game made it a bit more enjoyable I thought. Less menutia.