I see no purpose in the watchtower

What are you guys using it for?  Line of sight?  Who cares?  Maybe if it provided a defensive bonus or something...

5,617 views 15 replies
Reply #1 Top

I still don't really understand how line of sight affects barbarian spawn rate...  but I think it does.  So at least there's that.

Reply #2 Top

No defensive bonus I can see. It is SUPPOSED to give you 4 square visual, but your cities already have that so, like you, I am not sure what it does then. Maybe you can put it at the end of a long string of huts or something to extend your vision?

Reply #3 Top

It is SUPPOSED to give you 4 square visual, but your cities already have that so, like you, I am not sure what it does then.
End of quote

I think the cities have 3 square visual range, and the watchtower increases that by 1. At least when i tested it(start new game, do nothing but build watchtower with sov parked inside) there definitely was a (small) difference in how far the city could see after the tower was complete.

Reply #4 Top

I just use them to make my city 1 tile bigger if I'm trying to reach a resource or whatever.

Otherwise, relatively useless.

Reply #5 Top

Not useful for me.  The 1 square is rediculous you can put a much cheaper summoned unit 3 squares out and see even more!  I never garrison cities i spread out their garrisons to expand the visual range.

Reply #6 Top

I'd like to see it extend your sight much farther like 4 or even 5 tiles, could be used as a means to get rid of the fog-of-war all together.

Reply #7 Top

Watchtower visual range starts from point where it is built, not from city center.

 

By the way, same applies to influence increaseing buildings.

Reply #8 Top

I agree with you.   Certain tile improvements (besides resources) should be allowed anywhere (maybe not mountains?) inside area of influence.  Watch towers seem a likely candidate.  BTW, improving a resource also lifts the fog of war around it....

Reply #9 Top

WTB tiny little arrows that will launch from my watchtowers and pelt any uglies that venture too far into my area of influence... ;)

Reply #10 Top

 

Watchtowers would be great if they could be built anywhere in our territory and give an effective visual range of about 7-10 tiles around themselves.

Reply #11 Top

They should be able to be built within the city's zone of control without needing to be directly attached to another building.  Then they become useful.

Reply #12 Top

It looks cool. Maybe it's just a visual thing.

Reply #13 Top

Quoting Black-Knight, reply 10
 

Watchtowers would be great if they could be built anywhere in our territory and give an effective visual range of about 7-10 tiles around themselves.
End of Black-Knight's quote

signed

Reply #14 Top

before the advent of watch towers I have been buildign a super lookout unit that could see 8 squares. I have been putting a singleton in each of my mega-stacks and putting one near each of my border cities. Usually I forget to check them each round to see what they can see, I find out they are near an enemy when I see that part of the map go dark suddenly:) still acts as a nice alert that there is an enemy.

Reply #15 Top

As you get no warning when enemy/neutral enters your city visial radius it actually serves for nothing. You have manually to check every city every turn anyway.

It may be usefull if a hero with organized trait and 4 movements per turn gets near your city... I still didn't have a luck with such "smart" AI.