How to tell if you buffed a unit and separate targets to buff them?

SO I have been playing for a week or two now and have not done enough research to find the answer to these two questions and since the first question makes it hard to test the second one I though I might ask the community.

 

1. I have buffed units before but cannot for the life of me tell where to look to see that buff on the little character sheet. I can see the buffs on the settlements, but not units. For instance, if I cast "Protect Ally" (or whatever that spell is) on a hero I have not been able to find any indication that I have done so. If I try to cast that spell a second time on that same unit, it tells me that it is already applied on it (which is what I would expect). Am I just missing where this is listed?

 

2. When buffing I have been taking one hero (or any unit) and putting him in a square by himself, then casting a buff on him... then moving hiim to another suare and doing the same with the next unit. I have tried once to just cast the buff on a stack of units but with being unable to tell if a unit HAS a unit I was unable to determine the results of that buff... does one random unit get the buff? does the whole stack get the buff?

 

3. (Extra Credit)

The spell "Protect Ally" does it actually prevent all magic attacks from affecting your unit in strategic combat mode?

8,021 views 7 replies
Reply #1 Top

1. I don't think there is any way to check buffs on a unit.  You can either remember, or if it's a unit you created just compare to a fresh unit, if it's a champion you can do the math on their defense/attack and see if it works out correctly with or without the buff.  I know this is FAR from ideal but it's the only way I know.

 

2. As far as I know it buffs the first eligible target in the square, having already been buffed does not negate eligibility however.  The order is based on the order they appear in the list of units along the bottom of the screen.  Placing units in a square by themselves is definitely the easiest way to ensure the correct unit gets buffed.

 

3. No extra credit for me because I've never used that spell... or even researched it, the AI just never uses (read: lives long enough to use) magic against me.

Reply #2 Top

There is no enchantment management in the game.  Enchantments target whatever unit is first in line.  You need to waste movement points and time separating targets from their stack and then enchanting your unit.  If you ever want to cancel that enchantment, you just cancel enchantments randomly and hope you get the right one.

 

It is a nightmare.

Reply #3 Top

Quoting hairrorist, reply 2
There is no enchantment management in the game.  Enchantments target whatever unit is first in line.  You need to waste movement points and time separating targets from their stack and then enchanting your unit.  If you ever want to cancel that enchantment, you just cancel enchantments randomly and hope you get the right one.

 

It is a nightmare.
End of hairrorist's quote

Yikes! harsh, but true.

Reply #4 Top
Quoting Dhraconus, reply 1

3. No extra credit for me because I've never used that spell... or even researched it, the AI just never uses (read: lives long enough to use) magic against me.

End of Dhraconus's quote

 

Interesting, I have attacked a stack of opposing units with a sovergn. That sovergn had summoned three earth elementals. I had my sovergn and three casters with me, as well as a bunch of familiars and some squad units (hadn't figured out how to summon yet). I did my chain lightening, all of which was resisted, then the earth elementals dropped an area of affect spell on my casters and killed htem all wiht one shot. The troops and familiars didn't last long after that.

 

Another time I got wiped out by some spiders, they kept casting a web spell on my troops (singletons) which froze them and didn't allow attack-back. I didn't have any mana on my one caster at that time so I was hozed.

 

So I have seen the AI use a "Summoned stack" and use spells effectively.

Reply #5 Top

1. Buffs on target unit isn't displayed. You kind of have to remember, or check their stats (it's pretty easy to tell with normal units at least). For heroes, I try to have the person in question buff themselves (imbued), this way their enchantment list tells me what they have on/off.

 

2. I do this too. If you cast on a stack, the first unit in the stack always gets hit, even if that unit already have the buff.

 

3. Broken. I've been able to kill Obsidian Golems and Darkling Spearmans (or w/e they were) who has this same effect (immunity to spells) with blizzard spam. The Protect Settlement spell is also broken, because I've never seen the AI cast a strategic spell... ever. Basically both are useless.

Reply #6 Top

"Basically both are useless"

 

Well that will save me tons of time in-game. I have been protecting all my units in my "mega stack" which is like 120 total mana and takes 120 turns to re-generate(though I spread this out amongst several imbued heros).

Reply #7 Top

Look at the bright side...  the complete lack of any meaningful unit status info would really suck if there were any useful spells to cast on them outside of imbue.