Well, in beta 1Z, created sovereign appeared in the following new games as an available sovereign. Maybe it is a restriction they have made for the beta 2 series
Peace Phoenix
[quote]Tropico 3, pretty much all stardock titles now and paradox titles horde their patches behind servers that can disappear so I won't pay full price for those games either. [/quote] Well, from the publisher point of view, it is understandable that they are trying to be sure that only paying customers have access to patches. Sadly, everything has a drawback associated with it.
I am playing with the Capitar and looked at my completed technologies. I have already Industrious, Educated and Assassin but I have no way to see what these techs gave to me. From buildings available when founding a city, Industrious has given me a mill and Educated a tutor. But I don't know what assasin gave me.
A screenshot of the build city mode would surely help
What is your city level and how far from your city center are those tile?
[quote]Do people who pre-order from gamestop get beta 2 access?[/quote] No.
Ok, it can work, but you need : - to define the global hexes shape for an improvement that is using more than one hex - to have a way to rotate (like mini tetris game ;) ) your improvement in order to put in a correct place
I have done some calculations based on the algorithm exposed Tridus and assuming that when a number between 0 and N is rolled, all integer values from 0 to N have the same probability. The results are roughly the following (if my calculations are correct): If you are facing an opponent with 0 DEF, you will roughly do an average damage of your ATK/2 per swing. If you are facing an opponent with the same DEF than your attack, you will roughly do an average damage
[quote]However, my sovereign always escapes..... i get that 'dodge the killing blow' comment EACH time. Is this a bug?[/quote] Have you checked how many essence you have before the battle and after the 'dodging'? There is mention about using 'powers' to escape the killing blow.
[quote]Magic is already needed to revive the land enough to build on. With an even greater essence sacrifice Sorcerers can revive the land to become fertile. [/quote] If I am not mistaken, fertile land are the ones where you could build farms ...
[quote]Good to hear, because the current calculation method is far from being perfect.[/quote] Sadly no absolute combat rating, that doesn't take into account the opponent, will do the trick for estimating accuratly the odds of a battle outcome. What you need is how many turns needs my army in average to kill the other army vs how many turns need them to kill me to estimate if you would can win the fight with eventually a bit of luck. Your attack against ennemy defense gi
[quote]It would also help if these NPCs eventually started doing something instead of wandering aimlessly forever.[/quote] If I remember correctly some posts, Brad wants some NPC to be a trigger for unleashing powerful creatures from their lair and devastating YOUR territory. And it will be pretty annoying if NPC can target goody huts, take the associated loot and you are unable to get the loot back from them when you hire them or kill them ;)
[quote who="Bill_Door" reply="110" id="2653361"]I think you have missed a reference. [/quote] associated with KB:TL or KB:AP ;) ?
[quote]Please limit the quests to one at a time[/quote] In beta 1Z it was limited to 3 open quests [quote]There is no way to view or track multiple quests (list of open quests) [/quote] There is a quest tab in the kingdom summary.
[quote] since the only thing holding back the number of units is gold [/quote] That is strange, I have though that city population was a limiting factor, especially when trying to field hundreds of soldiers
[quote] I would also like to see any "Quested Unit" get an automatic move value equal to that of the one who rescued them.[/quote] Well, the organized talent is supposed to have a similar behavior but it seems to be broken
[quote]Soldiers recruited are from the population. That means each and every soldier slows the economy a bit - you must be careful with army maximizing so to not go bankrupt. Also, I think they should cost less, but require upkeep (food, money, or both). [/quote] Soldiers are already recruited from your population and have a wage (money upkeep in genereal) associated with them
[quote]In which case why limit where you can buy items? If items can be transported instantly anywhere there is no point limiting shops to cities - just creates interface 'clunkiness'. Better to make a firm decision about the gameplay - either: you only buy items in cities and only transfer them between adjacent tiles; or you can buy items anywhere and drag them anywhere. [/quote] Perhaps, transfer items should work like recruiting NPC: you
[quote]- I agree about souvereign: gaining 10 points each level and having each one only inscrease a decimal have no sense: such low inscrease are too small to matters, I would prefer having only a few points to use but that each one has a true value.[/quote] Yes, this is very starnge since all stats have decimal increase, even essence and constitution
I have tried to plays as capitar. And when founding a city capitar has 2 buildings giving research points, study and tutor, and 2 building giving materials, mill and workshop. So the AI is behaving correctly. But it is very strange since you don't have a summary of all buildings in your city. I am pretty sure that some people will say that the AI cheats if we don't have more feedback about the buildings in a city.
[quote] The popups that keep telling me that city XXX finished building a hut are a PAIN. I have to click on them to get rid of that thing wasting space in a part of the screen, and then it moves me to the city. [/quote] Are you speaking about popup or about icons that appear on the right of the screen? Have you tried to right click on them? And on the bigger icons categorizing the smaller ones?
[quote]Apparently, I have been storing my children in a time warp.[/quote] Well, that is surely the only way to be able to have dynasty while avoiding to kill NPC due to aging. The other explanation is that year doesn't mean the same things for newborns and adults
I am wondering if it is really strength in the unit detail summary or the attack. The only way to be sure would be to level up the unit and see what his strength is really.
Here it is I have loaded a savegame before attacking the city
I suppose that all of you are in fullscreen mode