[quote]I think he means the 3rd tab on the results card after the fight. You can click on them to see loot and the log of the fight.[/quote] Sadly, I am unable to see any result card after a fight.
Peace Phoenix
[quote]What does the combat log say if you check the details on the combat screen?[/quote] I haven't seen any combat log in beta3 ...
BTW, betas are generally on thursday afternoon (Michigan time), not on tuesday
[quote]I don't see the logic behind not letting them expand though.[/quote] Major factions expand, minor factions stay at home. That the only way to different majors (those who want to to influence the world) from minors.
Sorry, I should have said Empire. So you have the problematic setup.
Are you playing a custom fallen faction? There are problems with this setup.
Could you post a screenshot of the build mode zoom associated with your city?
[quote]But yea, I feel demons etc are fairly rare, to the point where somehow not discovering that demons are right behind you would be rather hard.[/quote] You don't know what NPCs can do when exploring lairs under the FOW ;)
[quote who="MageMatthew" reply="25" id="2672138"]I will just add that one of my games on this build i got a nice shock. (No Idea what tech or ability choice caused them to show up) I was out for a long time looking around the map and then ported back to my town and Then i checked out the store it had a brown or black Horse and a white/silver or black Warg (think it was a Warg) It looked like a big wolf I bought one and rode around the map for some time on it before i got mysel
[quote]I also think using the right-hand page for spell description is wasted space.[/quote] Perharps but it is coherent with others books that are displayed: kingdom report, quests or units you encounter.
[quote]Also, I'm not entirely sure what the difference is between known and available spells.[/quote] Know spells are spells you have already learned. Available spells are spells that you can learn given you maximum spells points. If a spell has a research cost of 20 and your maximum possible spells points is 15, it won't be available. [quote] By that I mean graphically representing the spell point cost with a symbol of the type of mana/shard required for each mana point requi
[quote]Now that I think about it...what would be the point in neutral monsters attacking eachother from a gameplay perspective?[/quote] Having monsters that gains levels and are deadlier if you don't control them, perharps, or having a world that feels dangerous. If you are building a city in the savannah, the lions will not constantly try to attack you: you aren't their primary source of food ;) But they can if nobody is here to defend the city.
First, I must say that I am playing with 5 1/2 year old computer with 2Go Ram and a directX 9.0b card. For that reason, I play only on the cloth map with a resolution of 1280x960. And I must say that I am impressed to be able to play the whole game on my computer since at least beta 1Z. Now, the fee
That is strange, I am able to see them on the cloth map
Have you tried the small icons near the corresponding bars?
when I try to load the following game http://dl.dropbox.com/u/5057853/beta3_load_stuck2/stuck.EleSav the memory used by elemental is growing. When I killed it after it used 1 Go, the debug.err file size was 83 Mo . I reload it and kill the process when the debug.err size was 8Mo. Here it is http://dl.dropbox.com/u/5057853/beta3_load_stuck2/deb
[quote]Never saw what LeBlaque has though, that's way too freaky.[/quote] Mayve it is the same thing: he is on cloth map and the OP on the 3D map.
I am experiencede a similare problem in https://forums.elementalgame.com/386176 It seems that, as a temporary workaround, you need to wait before loading the game.
Perharps. But you can cast this only once. So it means an infinite cooldown time. The above value means clearly infinite for the scope of the game ;) But they should display it in a more frendly way.
[quote]This is the most immersion breaking thing about city building. I should not be allowed to make a city out in the middle of nowhere by an extremely lucrative food resource to feed 3 production cities on the other side of the continent. It is absurd and this fix is a simple one that is pretty important if we want to make city specialization possible. [/quote] I surely miss something. Perharps it is because english is a foreign language for me, but how are you supposed to spe
If you look at the spellbook thread https://forums.elementalgame.com/385974/page/1/#2668110 and especially the image detailling all the spells http://www.draginol.com/images2009/ElementalSpellBook_142D9/image_4.png you will see that it works as intended. The idea is to help magic based sovereign, who have raised there INT to
Have you tried to design a fast custom sovereign (tracker + boots with + 1 speed) with a bow? Very nice for killing from distance monsters with only 2 move points in few turns: move to be at range 2, shoot volley unitil you have only one movement point, step back to be at range 3. This allows you to kill monsters with great combat rating compared to yours.
What are your sovereign traits?
I have a problem with the following savegame http://dl.dropbox.com/u/5057853/beta3_load_stuck/load_stuck.EleSav Each time I try to load it, I got the loading screen with create world message. And then, it vanished and I get the menu background movie instead of the cloth map. the debug.err file http://dl.dropbox.com/u/5
[quote] Same for units and city icons on top left. No idea what to do there though.[/quote] It is the empire tree. Very useful for knowning if some hero has ovement left or how the city is with its build queue or the levelling.