In the following savegame http://dl.dropbox.com/u/5057853/pb_ennemy_hut/pb%20ennemy%20goody%20hut.EleSav an ennemy is located on a goody hut (a spider web). When I attack it and win, I end up on the same tile than the goddy hut, but without any message. I must left the tile and reenter in it to get the goody hut reward.
Peace Phoenix
[quote] How is the "battle rank" calculated right now?[/quote] I think it is something like ATK + DEF + sqrt(HP) . Which can be totally misleading since a group of adventurer can have a total battle rank of 38 and can be easily dispatched by a starting supercombatant sovereign while a troll has a battle rank of 36 and will always kill a starting supercombatant sovereign
[quote] And even still, 28 turns is enough to build a small force of redshirts to defend against such a strategy. [/quote] I am wondering what you could build in 28 turns as defending force [quote]Just because you have a high battle score doesn't mean you will be able to cut through 100 hp of redshirt before being taken down yourself. [/quote] I guess it depends of the stats of the redshirts and their number. If they have only 1 ATK against 8 DEF, they will have a very
In the thread https://forums.elementalgame.com/379767 where I have reported this problem, Frogboy stated that we shouldn't use the overlay yet.
[quote]Remember the AI is subpar right now.[/quote] The problem isn't really the AI. It is more the fact that I was able to travel the whole map and kill everything except troll in 28 turns. That isn't very good for multiplayer as everyone will choose supercombatant if things stay the same ....
Potions in the game seems to raise movement when labelled with dexterity. Just look at the icon displayed at teh bottom of the info card.
Well, if they haven't some showcase saves, they will have problem to fix it completetly ;)
[quote]Using my cheese tactics, I was able to beat the included map in 61 turns.[/quote] I guess they aren't enough cheesy since I was able to get a conquest victory against 5 AI (and I killed all of them) in 28 turns ;)
Well, with a charisma of 20, you don't have any problem for recruiting lonely champion.
BTW, the savegame displaying the win on turn 28 is available in the thread https://forums.elementalgame.com/380064 about "auto tracking of ennemy sov when lots of movement"
I have managed to end the game at turn 28, against 5 AI with a custom sovereign. My sovereign has - ugly, stuborn, insane and inefficient weaknesses - meditative and scholar talents - 20 in strength, 20 in dexterity, 20 in constitution, 15 in charisma - basic and restoration spellbooks - adventurer - iron broad sword, Pressed iron breastplate, Traveler's cloak and Traveling boots</
In the following save game http://dl.dropbox.com/u/5057853/1z1_attack_sov/pb%20autopilot.EleSav , if you decide to attack the ennemy sovereign near you, and win the fight, the ennemy sovereign will teleport to his city, which is normal. What is abnormal is the fact that you will have immediately another fight with him. When the fight ends after your win, it appears that you have followed him to his city which ha
The following savegame http://dl.dropbox.com/u/5057853/1z1_crossing_borders/crossing_border.EleSav displays borders that are crossing. It looks very odd.
I have started some games with the pariden and a custom sovereign. Then I decided to start a new game with another custom sovereign and the gilden race. I have choosen to play against the 4 available race. When I met the Pariden, I was surprized to see my previous custom sovereign has the pariden sovereign. After looking into the faction_parinden.xml file in my games/Race directory, I found that the SovereignUnitType data was set to a custom sovereign.</
[quote]I strongly dislike the global resource system. Not only does it make 0 sense, it allows the player to instantly create massive cities within one turn (provided enough resources are available).[/quote] How global ressources make 0 sense while global currency make sense? After all, as soon as you found gold in a goody hut at one side of the map, you can use it for building an improvement in a city on the other side. Same for income generated by improvement.
[quote]You can instantly build a massive level 1 city.[/quote] Which implies build in one turn lots of thing on a new founded city isn't really the same than [quote]you can instantly begin construction on anything you want.[/quote] And how is it different from the Civ series with the quick buy feature when you have enough gold?
Here is another crash when processing the end turn debug.err http://dl.dropbox.com/u/5057853/1z1_end_turn_ctd_5/debug.err Dump http://dl.dropbox.com/u/5057853/1z1_end_turn_ctd_5/Elemental0_299-2010-04-11T19-14-43-296.zip
This time, I got a crash in city build zoom when trying to add an hut after having added a city hall, destroyed it and readded to another tile debug.err http://dl.dropbox.com/u/5057853/1z1_ctd_build/debug.err dump http://dl.dropbox.com/u/5057853/1z1_ctd_build/Elemental0_299-2010-04-11T18-32-37-687.zip
Sadly, in my savegame, my sovereign doesn't have any more movement point
Since the devs want crash reports, here is another debug.err http://dl.dropbox.com/u/5057853/1z1_end_turn_ctd4/debug.err dump http://dl.dropbox.com/u/5057853/1z1_end_turn_ctd4/Elemental0_299-2010-04-11T17-58-51-625.zip
With the following save game http://dl.dropbox.com/u/5057853/1z1_pb_end_turn/pb_end_turn.EleSav , when I click on the end turn button, the game is stuck in the current turn. I am still able to go to the main menu and exit the game.
[quote]I rather like the cloth world map with the lead figures. Will you keep this graphics mode as an option in the retail release??? please.[/quote] The cloth map is the "tactical view" of the game. It is the map at max zoom out.
I have founded a city and got a crash when clicking end turn debug.err file http://dl.dropbox.com/u/5057853/1z1_end_turn_ctd_3/debug.err dump http://dl.dropbox.com/u/5057853/1z1_end_turn_ctd_3/Elemental0_299-2010-04-11T16-00-21-93.zip
I have seen that on the top left there is an empire tree view with your sovereign and your cities. When clicking on the leftof the bigger city icon, the smaller cities icons are deployed/undeployed. But when you try to do the same with the one associated with your sovereign, nothing happen, even if you have champions or other unit available
This time, I got a CTD on end turn a f t e r <span id="_mce_start" style="li