[quote who="tjashen" reply="3" id="2829463"]Being able to designate group leaders might be nice.[/quote] I agree this would be cool, but it's not related to this topic. This is about the order units are displayed in when you click on the Training button, not the order of units in an Army. Feel free to make a new suggestion on that though.
Trifler500
That would work too.
Sacrilege! I completely disagree. I want more games to use modular components, not less!
I'm really shocked how not many people care about something this interesting. The defualt heroes were kinda bland. I'm interested now that I know about it. =) Especially as the Devs make more progress with ironing out stats, custom Champions become more interesting and less likely to break in future versions.
I was looking at the 1.09n weapon stats and dual-wielding actually fits very well within the damage vs. costs balancing they've got going now. I would suggest limiting dual-wielding to Clubs, Daggers, Axes, and Short Swords, at least to start out with. The reason I say it works well is because (in 1.09n): Gnarled Club - 3 Damage, costing 2 Gold and 3 Material. Dagger - 4 Damage (+1 CbtSpd, +1 Accuracy, +1 Dodge), costing 4 Gold, 2 Material, and 2 Metal. Staff -
In order to train archers now, you have to research Training, then Fortifications, and then Archery. Archery unlocks the Archery Range, which you have to build in your city before you can train any archers. Archery also unlocks the Crude Bow. They need to change Ranged Weapons to have Archery as a prerequisite and then it'll make sense again, although having to research Training and then Fortification is an awful lot. It'd be better if Archery was available after Training, without req
In 1.09n, the problem from the original post remains, but a new problem has arisen. Kingdom factions start with access to the Cedar Shortbow and the Cedar Longbow, but they don't have access to the Archery Range or the new Crude Bow.
Sounds good to me.
As of 1.09n only #3 remains.
As we create new units and/or as the game auto-generates units for us, they are added to the bottom of the list. When we go to train new units, they are shown in the same order as on the list in the Unit Design window. It would be really great to be able to select a unit on the list and have up and down arrows to move the unit up or down the list so we can put them in a logical order. For instance, I really like to have my units in order of cheapest to most expensive, or weakest to strongest
Please add: [Customization/UI] Folders for Designed Units - https://forums.elementalgame.com/400699 [Customization/UI] Change Order in which Units are Displayed - https://forums.elementalgame.com/400700 [Customization/UI] Plural Unit Names - https://forums.elementalgame.com/398706 You ma
As of 1.09n, whenever the player creates a unit design, it goes into the My Games/Elemental/Units folder. This includes all designed Units, Sovereigns, and Champions (made by using the Sovereign creator and then removing the tag in the .XML file). Now, let's say I play a game as Tarthans and I create a unit design that has a leather cuirass and a spear. Let's say I call them "City Guard" for example. In my next game, maybe I play as Mancers, but I want the same thing
I see this thread made it onto the suggestion list. It can be removed now since it's no longer relevant. Thanks.
Happens to me as well on Windows 7 64-bit with Radeon 5870 1 GB video card.
I would like to see the game keep the name singular and simply add "Party", "Squad", etc. after the name. This way all names would work and if we have multiple units of the same design but with different sizes we'll be able to tell them apart. I guess this should be moved to the Elemental Ideas forum.
I submitted a spell idea yesterday but I don't see it on the list today even though several others were added. Is there a way I can make sure it wasn't lost to the Internet void? :)
Issue remains in 1.09.
[quote who="StevenAus" reply="7" id="2799045"]Couldn't they use for example "a Spearman group" rather than "a group of Spearmans"? I think using the name of the soldier, prefixing it with "a" (or "an" for names starting with a vowel) and putting "group" (or whatever the name is for that group size) at the end, would work for all cases, because it talks about the individual which makes up all the members of that group, and doesn't need to know any of the ways of making a plural. <br
[quote who="Gazz_" reply="2" id="2798892"]A far more solid solution would be if the unit XML would not just have one field for Display_Name but instead have Display_Name and Display_Name_Plural. During unit creation, the game would attach the matching one to the unit. Simple. Rules like in the first post can not work. You're probably assuming that english will be the only language WOM is ever going to be available in...[/quote]
Currently the game automatically adds an "s" to the end of the unit name whenever you make a group larger than one. However, this doesn't work for a lot of names. I'd like to suggest making it so that the game checks to see if the last three letters of the unit name are "man". If so, have it change it to "men" instead of adding an "s". This will allow names like Spearman, Maceman, Swordsman, etc. and the game would then change them to Spearmen, Macemen, and Swordsmen. In addition, it would al
Please fix the Champions (Janusk and the guy who gives you farming) in the Campaign so they start with 2 Combat Speed like everywhere else in the game. This is as of 1.09e.
Still occurs in 1.09b
Sounds like instead of coding it so it changes the maximum health in a city, it should be coded as an increase to maximum health. For example, if X = Normal Max HP: Instead of changing X from 200 to 500, it should be coded as X + Y, with Y being 300. Then the unit's actual maximum HP would increase to 500 inside the city, but the game would also be able to continue to reference X (200) as the normal maximum, and thus the unit would still have 12 troops. As for leveling up as p
As of 1.08 Legendary Plate Helm and Leather Greaves have been fixed. Padded Armlets, Light Plate Armlets, and Legendary Plate Armlets still aren't available to Trogs/Fallen, Urxen, and Quendar races (which all use the same armor models).