Trifler500

Trifler500

Joined Member # 732800
39 Posts 110 Replies 747 Reputation

[quote who="tjashen" reply="3" id="2829463"]Being able to designate group leaders might be nice.[/quote] I agree this would be cool, but it's not related to this topic. This is about the order units are displayed in when you click on the Training button, not the order of units in an Army. Feel free to make a new suggestion on that though.

4 Replies 5,687 Views

Sacrilege! I completely disagree. I want more games to use modular components, not less!

6 Replies 6,534 Views

I'm really shocked how not many people care about something this interesting. The defualt heroes were kinda bland. I'm interested now that I know about it. =) Especially as the Devs make more progress with ironing out stats, custom Champions become more interesting and less likely to break in future versions.

33 Replies 135,135 Views
Reply to Dual-Wielding in WOM Ideas

I was looking at the 1.09n weapon stats and dual-wielding actually fits very well within the damage vs. costs balancing they've got going now. I would suggest limiting dual-wielding to Clubs, Daggers, Axes, and Short Swords, at least to start out with. The reason I say it works well is because (in 1.09n): Gnarled Club - 3 Damage, costing 2 Gold and 3 Material. Dagger - 4 Damage (+1 CbtSpd, +1 Accuracy, +1 Dodge), costing 4 Gold, 2 Material, and 2 Metal. Staff -

5 Replies 7,304 Views

In order to train archers now, you have to research Training, then Fortifications, and then Archery. Archery unlocks the Archery Range, which you have to build in your city before you can train any archers. Archery also unlocks the Crude Bow. They need to change Ranged Weapons to have Archery as a prerequisite and then it'll make sense again, although having to research Training and then Fortification is an awful lot. It'd be better if Archery was available after Training, without req

1 Replies 2,129 Views

In 1.09n, the problem from the original post remains, but a new problem has arisen. Kingdom factions start with access to the Cedar Shortbow and the Cedar Longbow, but they don't have access to the Archery Range or the new Crude Bow.

12 Replies 45,013 Views

As we create new units and/or as the game auto-generates units for us, they are added to the bottom of the list. When we go to train new units, they are shown in the same order as on the list in the Unit Design window. It would be really great to be able to select a unit on the list and have up and down arrows to move the unit up or down the list so we can put them in a logical order. For instance, I really like to have my units in order of cheapest to most expensive, or weakest to strongest

4 Replies 5,687 Views

Please add: [Customization/UI] Folders for Designed Units - https://forums.elementalgame.com/400699 [Customization/UI] Change Order in which Units are Displayed - https://forums.elementalgame.com/400700 [Customization/UI] Plural Unit Names - https://forums.elementalgame.com/398706 You ma

163 Replies 311,464 Views

As of 1.09n, whenever the player creates a unit design, it goes into the My Games/Elemental/Units folder. This includes all designed Units, Sovereigns, and Champions (made by using the Sovereign creator and then removing the tag in the .XML file). Now, let's say I play a game as Tarthans and I create a unit design that has a leather cuirass and a spear. Let's say I call them "City Guard" for example. In my next game, maybe I play as Mancers, but I want the same thing

2 Replies 4,777 Views

I see this thread made it onto the suggestion list. It can be removed now since it's no longer relevant. Thanks.

6 Replies 6,534 Views

I would like to see the game keep the name singular and simply add "Party", "Squad", etc. after the name. This way all names would work and if we have multiple units of the same design but with different sizes we'll be able to tell them apart. I guess this should be moved to the Elemental Ideas forum.

10 Replies 8,317 Views

I submitted a spell idea yesterday but I don't see it on the list today even though several others were added. Is there a way I can make sure it wasn't lost to the Internet void? :)

35 Replies 53,732 Views

[quote who="StevenAus" reply="7" id="2799045"]Couldn't they use for example "a Spearman group" rather than "a group of Spearmans"? I think using the name of the soldier, prefixing it with "a" (or "an" for names starting with a vowel) and putting "group" (or whatever the name is for that group size) at the end, would work for all cases, because it talks about the individual which makes up all the members of that group, and doesn't need to know any of the ways of making a plural. <br

10 Replies 8,317 Views

[quote who="Gazz_" reply="2" id="2798892"]A far more solid solution would be if the unit XML would not just have one field for Display_Name but instead have Display_Name and Display_Name_Plural. During unit creation, the game would attach the matching one to the unit. Simple. Rules like in the first post can not work. You're probably assuming that english will be the only language WOM is ever going to be available in...[/quote]

10 Replies 8,317 Views

Currently the game automatically adds an "s" to the end of the unit name whenever you make a group larger than one. However, this doesn't work for a lot of names. I'd like to suggest making it so that the game checks to see if the last three letters of the unit name are "man". If so, have it change it to "men" instead of adding an "s". This will allow names like Spearman, Maceman, Swordsman, etc. and the game would then change them to Spearmen, Macemen, and Swordsmen. In addition, it would al

10 Replies 8,317 Views

Sounds like instead of coding it so it changes the maximum health in a city, it should be coded as an increase to maximum health. For example, if X = Normal Max HP: Instead of changing X from 200 to 500, it should be coded as X + Y, with Y being 300. Then the unit's actual maximum HP would increase to 500 inside the city, but the game would also be able to continue to reference X (200) as the normal maximum, and thus the unit would still have 12 troops. As for leveling up as p

2 Replies 3,683 Views

As of 1.08 Legendary Plate Helm and Leather Greaves have been fixed. Padded Armlets, Light Plate Armlets, and Legendary Plate Armlets still aren't available to Trogs/Fallen, Urxen, and Quendar races (which all use the same armor models).

2 Replies 1,632 Views