Trifler500

Trifler500

Joined Member # 732800
39 Posts 110 Replies 747 Reputation

I suspect that this isn't a bug. It costs 3 points per stat increase until you have less than 3 left and then it gives you the last one for whatever you have left, as long as it's more than zero. If your last stat point only cost you 1 point and you take a negative trait that gives you 3 points, you'll only get 1 point, so it keeps track too.

7 Replies 4,898 Views

I'd like to request that clicking on "Retire" button in the Unit Designer delete the corresponding file in the Documents/My Games/Elemental/Units directory. I often create a unit, don't like the way the picture turned out, create a new one with the same name, and retire the old one. I might repeat this several times until I'm satisfied. Or, I might do it just to change the order my units are listed in. When I looked in this folder I found that I had a half dozen files for each unit name, maki

12 Replies 35,972 Views

[quote who="Kadrasar" reply="11" id="2734919"]Brad actually said in the patch notes that they increased the default actions in combat from 1.0 to 2.0. Does anyone read patch notes *insert sigh of despair* .[/quote] Exactly - "from 1.0 to 2.0", not to 3.0! We're seeing all factions at 3.0 in battle, and 2.0 in the Designer. Thus, something is up with Great Warriors because we do not see a change as to whether the faction has it or doesn't. In

15 Replies 9,871 Views

[quote who="Daynarr" reply="6" id="2733506"] Quoting Trifler500, reply 4 I don't know how you got 3 combat speed. Are you sure you weren't looking at Attack instead? I've tried it with both of the stock factions that have it as well as with a custom Kingdom and a custom Empire faction and none of them had 3 combat speed. How to see 3 combat speed? Easy. Make a custom faction with Great Warriors trait, make some units, ENTER COMBAT, check their combat speed. On the main map only

15 Replies 9,871 Views

I've been trying to figure out exactly what the Vengeance Coating accessory listed in the Equipment tab of the Unit Designer does. I know it doesn't raise a unit's Attack rating. I tried it in battle and I didn't see any kind of DoT from it. Does anyone know? Devs feel free to chime in. I'd really like to know!

7 Replies 21,334 Views

[quote who="Daynarr" reply="2" id="2732094"] quoting post After considerable testing (and re-tested after the hotfix), I've found: Great Warriors - This faction trait still does nothing. Units for Tarth and Yithril have no more Combat Speed than any other faction. I also tested it using the Faction Creator and still saw no additional Combat Speed. I did make sure to look a the tooltip for Combat Speed to see if it might be too small to change the whole number, but nope,

15 Replies 9,871 Views

[quote who="Kadrasar" reply="1" id="2729977"]A note on the Death Worship trait. Though it appears to do nothing for a custom race, the Resoln (the empire guys that get it by default) do get some effect from it. In the empire/kingdom selection page it states that they get a +10 bonus to hit points. When designing Resoln units, new designs (ie, hitting the "new" button) will start with 5 hp like everyone else but their default peasants begin with 13 hp (which is +8 above the n

15 Replies 9,871 Views

[quote who="kryo" reply="1" id="2731009"]Choosing a profession isn't mandatory.[/quote] Ok well if you want to go there then it doesn't cost anything either so it's pretty dumb not to.

2 Replies 1,546 Views

Please either make it so that both Kingdom and Empire can use both Horses and Wolf mounts, or else remove the Wolves from the Unit Designer for Kingdom factions and the Horses from the Empire factions. As it is now, you can design units you can never possibly train since you aren't able to harvest the necessary Horses/Wolves.

5 Replies 6,613 Views

The Sovereign Verga that comes with the game has no History Trait, or "Profession", as it's called in the Create Sovereign interface. At first I thought it might just not be listing it when creating a new game, but I tried starting a game with him and when I looked at his info, he still has no trait listed for History/Profession.

2 Replies 1,546 Views

After considerable testing (and re-tested after the hotfix), I've found: Great Warriors - This faction trait still does nothing. Units for Tarth and Yithril have no more Combat Speed than any other faction. I also tested it using the Faction Creator and still saw no additional Combat Speed. I did make sure to look a the tooltip for Combat Speed to see if it might be too small to change the whole number, but nope, it shows no effects. Death Worship - Another fact

15 Replies 9,871 Views

I thought the Traveler's Boots thing was about Kingdom factions having them and Empire factions not. I don't think it's supposed to be race related. Yeah, I just started a new game with the Kraxis faction and they don't have the Traveler's Boots even though they're Human, so it's working properly. Empire Factions just don't get them.

2 Replies 2,245 Views

I just downloaded it. I noticed the changes did not affect the campaign. I also tried starting a new campaign to make sure and the unit designer still has 1 Combat Speed for the default. Also the cost changes in the original 1.05 patch did not affect the campaign.

38 Replies 34,806 Views

Oops I thought the race name was Magnar but I was mistaken. I've tested further and the races affected by the original post are: Trogs/Fallen, Urxen, and Quendar.

2 Replies 1,634 Views

[quote who="Setorn" reply="2" id="2729440"]I didn't have problems with the faction generator, although I only made one kingdom, so dunno about empires. The tech tree is looking as it should be.[/quote] Hmm ok the one I made was Empire so it may only happen with Empire factions.

6 Replies 2,578 Views

Thanks for adding the Faction Creator to the Workshop tools. I tried making a new faction and after I got a city going I discovered that it has no tech tree. In the Research Technology screen there are just five white (blank) circles where normally there would be Civilization, Warfare, Magic, etc. I noticed that in the Faction Creator it does ask whether your race will be Kingdom or Empire so it should be able to assign it the Kingdom or Empire research tree based on that.

6 Replies 2,578 Views

The following armor pieces are missing when equipping a member of the Magnar race: Legendary Plate Helm (Mistakenly listed under the Equipment tab. Currently has no effect on stats.) Padded Armlets Light Plate Armlets Legendary Plate Armlets Leather Greaves (Mistakenly listed under the Equipment tab.) Bug still exists in 1.05.

2 Replies 1,634 Views

I've been working on adding items to the wiki, and I found that there are Legendary Plate items for Helm, Cuirass, Greaves, and Shield, but the Armlets are missing. EDIT: This was while playing the Wraiths race.

0 Replies 1,003 Views