I've been working on adding items to the wiki, and I found that there are Master Plate items for Helm, Cuirass, Armlets, and Shield, but the Greaves are missing. All of the Master Heavy Plate items are listed, so just the Master Plate Greaves are missing. EDIT: This was while playing the Wraiths race.
Trifler500
Although the Leather Helm and Armlets add 2 Defense, the Leather Greaves only add 1 Defense, despite having the same cost. This means they currently have the same Defense as Padded Greaves. Light and Heavy Plate Greaves also match their Helm and Armlet counterparts. This appears to be a mistake.
I pretty much only pick +Gildar if my city has a Gold mine or later on if it has a Palace.
Guys you're 100% off-topic. This is a bug post. I wish I'd remembered to put "[BUG]" in the subject but I don't see a way to edit the subject now.
Just wanted to say thanks to the Dev team for implementing this!
Odd. It runs fine for me in Win7 64-bit with 4GB of DDR3 RAM. I have an ATI Radeon 5870 1GB video card.
The increased HP and the +1 to combat speed for the Tarth don't appear to be working. They don't show up when I try to design a new unit for them, nor do they gain them after I finish training a unit. Same story with the Empire faction with the wolf icon. They aren't getting an HP bonus either.
Guys, if you're concerned with 1 gp/city being too much if players spam cities, then how about 1gp/turn from your Sovereign? You'll never have more than one Sovereign. :) Like other people here, I also find having zero gold income in the beginning to be problematic.
I just updated the Weapons, Armor, and Equipment page of the Elemental Wiki from 0.22 to 0.92 last night. There are still a few Empire items but I think I got all of the Kingdom ones, or at least all of the non-magical ones.
I posted this as a bug but someone said to post it as a suggestion so here it is: Don't allow a shield when using a 2H weapon.
[quote who="Raven X" reply="93" id="2693729"] Quoting Trifler500, reply 92I posted this as a bug but someone said to post it as a suggestion so here it is: Don't allow a shield when using a 2H weapon. Can you also post it here in this section of the forums please? If so I'll be happy to add it to the list. I don't do cross section postings. If I did it would be unfair to all the other people who have moved their posts over or reposted them aga
I posted this as a bug but someone said to post it as a suggestion so here it is: Don't allow a shield when using a 2H weapon.
They could make it so that the Torso is in one tier, and the limbs come in the following tier. That would make it so that first you would have no armor, then you would get the Leather Cuirass, then after that you would get the Chainmail Shirt and Light Plate Cuirass along with the Leather limb parts, and so on.
I noticed that although all of the individual pieces of Light Plate Mail show a metal cost, the full set doesn't. If I add it to my unit, the Total Cost shows an increased cost in metal, but on the right no metal cost is shown. This happens for the "Master Light Plate Mail (Full Set)" as well.
I'm not crazy about the "Full Leather Armor" and similar options that were added. For one thing, I don't see the point. It also tends to remove that sense of "I can pick what I want" even though you still can. Just as importantly, I can't understand why it gets better stats than if I pick a Leather Helm, Leather Cuirass, Leather Armlets, and Leather Greaves. The same goes for the other "Full Armor" options for Light Plate and Heavy Plate. If there's a plan for this that simply hasn't been imp
There are a lot of fairly complex ideas here. I'm all for most of them. However, for something easier for the devs to implement, how about something like: After tactical combat ends, a Salvage window opens (if there is any salvage to be had). The loot available = the weapons, armor, and accessories the enemy force was equipped with, with a percent chance that each item on the list is broken and not salvagable. Armor would have a higher chance of being broken than weapon
I imagine the devs just haven't gotten to this, but I did a search and didn't find anything on this so I just wanted to put this out there.
Ah so even though most games use Longswords as one-handed weapons, they are wrong then. Figures.
Agreed. Units should be able to use both Armlets and a Shield.
Not sure if this is something that the team is aware of or not, but I've noticed that in several beta phases now the Longsword and the Broadsword have consistently been backwards, and they remain so in 3A. The description for the Longsword says that it's a 2-handed sword while the description for the Broadsword says that it's a 1-handed sword. The stats for the Longsword have it doing more damage and having a slower attack vs. the Broadsword. In reality a Longsword is a 1-handed weapon and a
Ok, so even if the ability to design civs has been moved to the modding suite, it would still be nice to be able to see what pros and cons the various civs have when creating a new game.
I noticed that the game goes from Leather Armor to Plate Mail Armor, and then to Heavy Plate Mail Armor. To me this screams for Chain Mail Armor to be put in between Leather and Plate, perhaps with stats that result in it making sense to use Plate for the torso and Chain for the arms and legs.