John_Hughes

John_Hughes

Joined Last seen Member # 704682
50 Posts 1,223 Replies 12,490 Reputation

The Tactical AP consumption code, for spells, is bugged/whacked/busted whatever. If I don't move and cast, I consume all my AP points. But, if I move say 3 of 4 AP's worth, then I can still cast, what had been, a moment earlier, a 4 AP spell? Something definitely wrong. The idea of having to have a Shard to even cast a Spell of it's Book type is killing the Magi

12 Replies 24,875 Views

Early CDT, less that 15 Turns. http://dl.dropbox.com/u/8370296/debug.err

0 Replies 2,108 Views

Not sure if it is replicable, but I have seen this happen. I said Yes, then ran the hell away, before they Webbed my SoV to death, and it left the Spiders on the map and I attacked and killed them for the Armor later.

4 Replies 25,828 Views

Last night, I encountered one Empire town that had 4 units, the faction SoV was one of them, that had some very, perhaps grossly inflated, ATT and DEF #'s. Enough that my band of 8+ Champs and Hero's, from all walks of life, my SoV and one other could wield some limited Magic (AA, WW etc), were forced to bypass the town as there was no

5 Replies 2,886 Views

Turn 237. Debug.err attached. http://dl.dropbox.com/u/8370296/debug.rar I would also note that the game seemed more sluggish than usual, both in Strategical and Tactical modes.

0 Replies 1,249 Views

East Coast here, but, I love T hursday N ight F ootball. [e digicons]:thumbsup:[/e] I will also be quite pleased to not be Stuck in Tactical. LOL!

13 Replies 11,803 Views

It is a sad synopsis of Online play today. Get in on the ground floor if playing MP and keep up or forget it. Become/ be considered Elite, get to always play on the winning side, or stay SP side. Online MP Noob bashing is a Game and Sport, in and of itself today. DoW1 was a blast, large masses and huge death battles. Just getting into one of those, win or lose, was FU

129 Replies 544,784 Views

The 4th video demonstrated both items that makes Tact battles both FUN (getting lucky and winning) and the quite frustrating. It may be just me, but often, way to often to be coincidence imho, the RNG will provide great HIT values on a enemy target until you reach that moment where the Final Blow would finish it.(Overkill not withstanding) BUT, instead of a BLOC

64 Replies 213,802 Views

[quote who="CariElf" reply="105" id="2834242"] Quoting John_Hughes, reply 89 Unless I missed it, quite possible, but how is a Minor Faction going to be able to offer "special items" from their Shops when I am within their area of Influence, I have read that some are supposed to be "unique" to them, if they have no ZOC left. I cannot physically enter their city at

152 Replies 91,815 Views

[quote who="Topdecker" reply="3" id="2834241"]I would guess that Summoning + Fire results in spells that are in both schools. Hopefully they are planning on making the ownership of the various nodes have a much greater impact on what you can accomplish (i.e. actually make them valuable). Top[/quote] Or even go so far as to make it Book of Summoning + Book of F

7 Replies 3,626 Views

[quote who="Derek Paxton" reply="90" id="2834175"] Quoting John_Hughes, reply 89 "Yes, you will now be able to surround an NPC city with your own influence. They're supposed to be minor. They don't really need it anyway, since they don't harvest resources or build up their cities. Alternatively, now that you can get them in your influence, the AI will have to declare war on you to get at them." Unless I missed it, quite possible, but how is a Minor Faction

152 Replies 91,815 Views

[quote]"Yes, you will now be able to surround an NPC city with your own influence. They're supposed to be minor. They don't really need it anyway, since they don't harvest resources or build up their cities. Alternatively, now that you can get them in your influence, the AI will have to declare war on you to get at them."[/quote] Unless I missed it, quite possible, but how is a Minor Faction going t

152 Replies 91,815 Views

As of late, the AI seems to be very persistent about razing early, poorly/undefended settlements. Although a right piss off, it is not the end of the world as if your SoV is away, he/she can return and rebuild, or start up elsewhere. It does kill any sort of momentum but that is the price to be paid I guess. I kinda of like that behavior personally as it does force you to have someone (Champ/Hero) stay at hom

35 Replies 89,119 Views

[quote]"Fireball effects a 2x2 square, Lightning bolt effects 6x1 square, Hurl Boulder effects 1x1 and knocks target back 1 square, Wall of Fire effects 1x6 squares + % chance to light on fire"[/quote] Have to wonder if the Particle editor + .XML would allow this type of setup. It would quite be neat to watch a Lighting Bolt, cast into a 3x3 grid full of enemie

110 Replies 235,922 Views

I agree it is as much about perception of how the fight transpires as it is the actual values that show on the screen. The random factor has value in that it allows for that "If I can just hit him this time, I can win!" when at the outset of that fight, it was rather obvious that I should lose. It adds excitement value. You can never have enough excitement value in a game</sp

21 Replies 13,393 Views

15% sound about right. A Workshop provides 10% iirc, so it would force the Elves to build 2 extra's and only be up +/- 5%. Easily overcome with Gildar input but sounds fair for a weakness.

45 Replies 49,875 Views

[quote]"The whole point of 1.1 is to gain a core set of features that work. This means losing the complexity of release, but it means that was is there will be playable. Has anyone forgotten that all the unitstats in the release were rendered null by a magic book that had like 3 usefull spells in it?"[/quote] Well to be honest. 1.09E worked better for me than 1.09N does. I had OOM's with E but the CDT's were al

55 Replies 23,288 Views

[quote]" Intelligence - Modifies spell resistance, boosts some spells, required for Champions to cast some spells"[/quote] This entry would indicate that the SoV can't just dump Int if they wish to be the best that they can be Magically. Both the Resist and Boost feature

55 Replies 23,288 Views

Currently, imo, Charisma is the only Stat of little use, as it requires a stay at home character to go and fight, to obtain any increase that they can be then use after being sent back home. Yes one could fight the local battles, but if you don't increase offensive/ defensive stats, then coming out to fight gets more and more dangerous with each Season that passes. The 3 point systems is working pretty well.

55 Replies 23,288 Views