John_Hughes

John_Hughes

Joined Last seen Member # 704682
50 Posts 1,223 Replies 12,490 Reputation

Can't seem to find one with an Edit button. Anyways, I apologize for busting it and have already given myself the requisite 6 lashes. (ouch) Caravan Wars! (ftw)

278 Replies 548,718 Views

[quote who="abomination5" reply="23" id="2819690"] quoting post Nope. That obviously isn't going to work. That must be why the points were commented out. But why weren't they deleted when they clearly don't work? I hate that. The developer who wrote the original ZOC code hasn't worked here for over 5 years, so there is no target for my crankiness. &nb

107 Replies 1,035,769 Views

[quote]"While that does sound fun [e digicons]:)[/e] , having to guard long caravan lines can also bog down quickly. What do we have for guards? Normal units? Can we "attach" units to a caravan route so they patrol it automatically? How do guys on foot stop a raid from faster units? How do they even see it coming without "scout" style units mixed in? Done wrong, either lining guys up all over the place or moving them along with the caravan will get very t

278 Replies 548,718 Views

[quote]"In my mind, this whole thing becomes less and less interesting, as it does not necessarily make the economy more complex. In general, this kind of resource system merely bogs down economic choice into the minutia of making a sword or a shield. Personally I would like to see the caravan system enhanced greatly to allow for various resource flows between cities. This would add strategic depth as it would add a complexity that would merge naturally w

278 Replies 548,718 Views

[quote]"I want to experience the story of my civilization and the heroes struggling to make their place in the shattered world."[/quote] And not to appear snarky, but I would suggest you read the companion book for Elemental. In the game proper some semblance of mechanics "sense" has to exist, be it how a sword is made or how I deal diplomatically with the other AI ba

278 Replies 548,718 Views

After extensive use of the Forge, the Load list of accessible .xml's has grown to a point of being beyond bothersome. So far I have emptied the /Tiles Dir, the /Mods/Tiles Dir. but still retain what appears to be the main Games list of Tile(s), wall/fence pieces, every graphic component. It Lists even some Tiles that are not ever used in

0 Replies 1,303 Views

I would like to see the middle ground be used. I would like to take a Peasant and send him to my new Barracks to be trained in a specialty (Bow, Sword or a Mounted version of either) and his training in the chosen discipline takes X turns. At the end of those X turns I have a ready to go guy who if need be can be given a Spear/Club/Bag of rocks and sent direct into the field. In the mean time, to prevent to m

278 Replies 548,718 Views

[quote]"What is the difference between a horse and a warg for kingdom/empire factions, other than the image? This would be one basic uniqueness which is already present in the game but is ignored ... has anyone ever seen an AI with horse or warg mounted troops? I haven't.[/quote] I have. Challenging mode, about Turn 25-30, a Mounted Soldier appeared from iirc, the Kraxis home world and quickly ravaged all of my

24 Replies 105,035 Views

[quote who="Jafo" reply="16" id="2807000"] The fast-food relationships which are [is] the internet will always mis-represent and mis-interpret. If one 'hangs out' long enough [and is neither naive nor a moron] one CAN see the real personna. The longer the interaction the clearer the understanding. [I always though

48 Replies 152,937 Views

[quote who="Phylast57" reply="4" id="2816631"] turn number 865 wow. I've yet to get much past turn 500 or so. Out of curiosity--how many cities for you & how many for largest faction?[/quote] and how many enemy factions active?

9 Replies 2,601 Views

War supersedes Marriage. See History.... :) Today it is known as Ethic Cleansing. They are no more...:(

12 Replies 8,362 Views

Works great, well done. It simply needs a working skeleton for that color. ;)

33 Replies 127,093 Views

[quote who="Frogboy" reply="8" id="2816278"]Current update is for the v1.1 beta to be made available to the public in the next week or so. Right now, with Kael having just started, we're working on transitioning day to day management from myself to him.[/quote] Please ignore another post I currently made about tomorrow here, in 14 minutes... :)

65 Replies 137,743 Views

[quote who="FatNonFree" reply="46" id="2815327"]John that looks fantastic! My god man wonderful!! It should now be called the Palace of Pain![/quote] Thanks Fat. Try your hand. It is Therapuetic. Whatever Ailes ya kinda stuff.

57 Replies 122,700 Views

[quote who="RavenX" reply="41" id="2815177"]The "Emerald Palace" is for the fallen factions. Whether or not it'll be something the undead use is still to be decided at this point. If anything I'll change the name and maybe color or maybe just leave it in as is. John's version there looks pretty nice. It's not so much of an "Undead thing" as it is a "Fallen" thing. Eventually though the Undead won't be fallen or kingdom, simply Undead that hate everything.</span

57 Replies 122,700 Views

A quick color change to the Undead Palette is not an issue. But then a name change would be required as Emerald would not be fitting either. It is a very quick change. Just thought the first Emerald Palace should be Emerald colored.... ;)

57 Replies 122,700 Views

[quote] Iron ore --> Blacksmith --> Sword Iron ore --> Iron smelter --> Iron ingots --> Blacksmith --> Sword Both options can be used by the player. The option is completely up to him/her. The latter may simply save you a certain percentage for unit building or allow the units to be built slightly faster. Nothing imbalancing, simply a slight bonus. It may not even be a noticeable change until you are building groups of units

278 Replies 548,718 Views

[quote who="RikazeMA" reply="7" id="2812534"] Quoting John_Hughes, reply 6And then perhaps we could RAID Caravan's (anonymously of course) to get raw materials not yet available to our Kingdom/Empire. That would be very interesting. The way it would/could work might be, I take a couple Diplo techs, have a chat with my nearest neighbor and he offers Xmentium for Lumber. Ding Ding. I need Xmentuim but can't spare any of my current lumber supply. Well, being a rather

278 Replies 548,718 Views
Reply to Orcs and more? in WOM Mods

And you would have to answer my friends question, at least once? "Well what would you do different from the Urxen?" I too am curious. ( being a Tiler )

25 Replies 6,570 Views