[quote who="FatNonFree" reply="37" id="2813411"]The Emerald Palace is for the Undead? The Fire Shard should have pillars (like the water shard) and put fire on the top of them. Sorry for the double post firefox messed up. [/quote] Emeralds are pretty much green. Surely, the UnDead, can remodel. Sadly, can't han
John_Hughes
If it is close, Battle, otherwise A/R [e digicons]*_*[/e] If one wishes to complicate. [e digicons]:X[/e] No worries mate [e digicons]:-"[/e] Once AI is implemented, AI vs AI, will work. [e digicons]:thumbsup:[/e]
At times perhaps. But you did ask for a solution. Razing is a valid solution... :)
And then perhaps we could RAID Caravan's (anonymously of course) to get raw materials not yet available to our Kingdom/Empire. :) That would be very interesting. The way it would/could work might be, I take a couple Diplo techs, have a chat with my nearest neighbor and he offers Xmentium for Lumber. Ding Ding. I need Xmentuim but can't spare any of my current lumber supply. <span style="font-size: s
What happens if you Raze that City?
Bandwidth will cease to be an issue when the providers finally figure out that Fiber Optic Networks, although pricy, can be sold and then how much bandwidth an individual uses will be only as deep as their own pocket books. We have Fiber in our downtown Core (Banking district) and I would kill to have it become available in my home. How much would you pay for TerraByte/minute up and download speeds for your Interne
I like the Music. :)
It is a bit strange to click the Inventory tab in the Shop and not have the units "actual" Inventory of stuff come up? After having accidentally Sold back more items that I just purchased, yes my bad, I simply no longer click on the Inventory button, while in Shop, ever... :( </p
GW covered where to get some help, but as to the City issue. Both level 4 and 5 cities are quite large. If you look at the city centers they will very likely be well away from one another, thus allowing for their original placements and subsequent growth. Since City boundaries can not overlap, but can grow towards each other until butting up against each other, it is likely they did not start out 3 space apart and
Here is another Tile. The Emerald_Palace. (it was on the list) [e digicons]:thumbsup:[/e] <img style="border: 2px solid black;" src="http://dl.dropbox.com/u/8370296/Elementa
Good job sir. Especially the Stats. :) Gotta love those Stats! [e digicons]k1[/e] for you.
I was more thinking a nice cobblestone lane between buildings for cities. Issue I see early is 2x2 vs 1x1 Tile size. Let's hope they open the City Terrain component. Selecting one would be very cool from early experiments. You could have nice green lanes in a Elven City . Even meandering to some extent. :)
Ahhh. I will have a look at that .dds. Perhaps we could tweak one and see what can be done. ;) P.S. Do not hold your breath though.
Still trying to find some free time. ;) Perhaps some special Goodiehut location Tiles might be in order... :)
[quote who="Heavenfall" reply="27" id="2807492"]Cities have a default terrain called City underneath them.[/quote] So even the Fallen Race have the same terrain inside a City once walls start to go up or is City just a Sand/Desert color like the pic shows?
That Pic confuses me though. Why is the interior unused tiles Desert when the Map terrain default is Fallen/Dark? Is that the "doesn't show up well over it" effect you mention? That is an extreme case of not covering. ouch! Apparently I missed that about the walls. Ok, unless modded specifically, I guess, I thought they took on the Terrain cover type when placed? That
Yes I thought that as well. Like I mentioned though, and your example would show that, a global terrain base of cobblestones would blend them all together seamlessly, thus you would have neither "Hard" or "Soft" edges either way. One major issue is that once created there is no way to assure that certain Tiles get placed appropriately within the City borders. So "Soft" or "Hard" only the player has placement contr
Looks good. There are a couple really nice Decals that would work great with that Circle. :)
[quote who="Fearzone" reply="20" id="2807172"]A lot of the tiles here have "hard lines", like the fire and air shrines, versus other with "soft lines," like the water shrine, whose edges blend into the surrounding environment. I know this is a work in progress and some tiles aren't done yet, and it looks awesome already, but I hope you are tending toward the soft lines for everything because they look less contrived--less like they were forced i
Next up. Name TBD. First thought. Undead_Battle_Arena. :)
"Working" would be defined as: Having no need for the "thing" that sits between the chair and the keyboard, to have any idea at all about the device they are using, despite the fact, that having even a basic understanding, would, obviously be a great help when things don't seem to "work" :)
The real solution is to design games with very strict machine Specs and not deviate from those specs. Sure you alienate every P4 and shitty old laptop user, along with every person on a dial up modem connection on the planet (MP) and don't fret, little Billy will be overly verbose and pissed off, on the anonymous Internet Game Forum, that his ancient PC can't run the NEW games but wtf right? Well, it comes down to
Copy the address, then paste it in the Link Icon address field on the tool bar and it will become directly download-able from DB.
Thanks both of you. It is fun making them. :) Well back to the Editor... ;)
A little update. Man is he picky... muahahhah :)