John_Hughes

John_Hughes

Joined Last seen Member # 704682
50 Posts 1,223 Replies 12,490 Reputation

RavenX is way to loose with his praise, at least on my behalf. :) I do have some pic's to offer up. I would like to note though this Tile was done after I first read of Rx's "Undead Mod" idea. I have to confess to being blown away to see the already brilliant work he has engaged in. Here is the/my first Undead Tile, without even knowing it, An Undead Lair. P.S. There were no Skeleton's available back then and the pics were taken on a Saturday. LOL!

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I have said it before but will do so again. Any game with a "5" at the end of its name, should be "vastly" better (just because) than one that is yet to have even see it first Major (1.1) update, let alone a second iteration. Given 5 chances to make something from the same set of parts has to be very advantageous to that creator. A first pass using a brand new set of

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Research Diplomacy first so you will have Caravans ready to rumble.Then Magic once to get Shards online. After that, see what you find as you comb the land scape. Play Elves :)

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Leveling is fine. Are we going to Test the Wonder idea yet. Perhaps some beta tiles to try and get a focus going? Rules of engagement? My thumb is getting numb, and brown.... :)

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and to be super nit picky, the description should read. " City Horse Stable breeds best horses in whole Kingdom and gives you 1 horse per four turns. :)

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Population would be OK. As the City grows, so does it's ability to actually create a Wonder. So does that mean it would be best done within a city boundary "Wonder" and using the city tier level growth trigger ? How many "Wonders" might a Faction have? 1 or 1 per Tech Tree perhaps? <

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Wonders might work. I could see a 4-5 tile(s) phase build up to the final Wonder. Can that be done? Say every 40-50 turns a new "Build/UC" tile is introduced until at turn 160-200-250 it finishes and provides some specail racial bonus. Some may say OP but as is currently in game, by then you have either won or lost anyw

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A Cult based faction. A Cult can be anything. Good, Bad, Dishonest, Evil ( :( ), Neutral (stay at home types) Expansionists etc. etc. I was thinking a Anti-Evil Cult to help control the Rising Undead. :) Other than that I am easy. ;)

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[quote who="Heavenfall" reply="564" id="2798286"]No, Updates will be continuous as necessary. Edit: John_Hughes, just so there's no confusion, I still am waiting on your optimized tiles.[/quote] enroute . Should be done tonight.

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Well done lads. Count me in for another when and if the time comes. Great bunch with solid leadership. :) [e digicons]:thumbsup:[/e] [e digicons]5*[/e] P.S. I will be playing Elves and reporting back and or fixing tiles as I go. Do we have a Dead date for fixes?

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Let me be the first to say a big Thanks to Heavenfall for a great project idea, which he made sure, due to hard work, got brought to fruition. I would also like to congratulate the TEAM (and affiliates) who modded and created some very cool stuff for this Project. I also believe that this new race addition to Elemental <span style="font-size:

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I can't test until I get home. Then I can see the tiles en masse and better see what can't be seen, make notes and correct the tiles I have on my PC. Will need a L4-5 city to make a proper determination. Perhaps we could you use this opportunity to apply some further standards, as mentioned earlier in this thread, while we are at it? Height Max. <s

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I like it, but (nitpicking to follow). Seeing as we can have more than one in a city (forget how many allowed) it rides the boundary pretty tight. What does a cluster of 4 look like on a map?

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Thanks. I will give the structures a quick check for size. :) The street decal idea was more a boundary setting. Not a real need to have any decal present. I look at the city Tile and kinda grimace at how much detail is blocked or not see when tiles merge. Any spacing/break up would help alleviate that to some extent. I do agree that a decal could be problematic but ca

598 Replies 3,037,973 Views

[quote who="oddrheia" reply="492" id="2795966"]John: I like the back mine more. Add trees Kalin: Have you tried rounded tents with color roof instead of the towers? Just throwing ideas out Also, maybe scale down the whole thing a tiny, tiny bit. I think, if the building touches the border of the tile square, then when you place it next to the building that's al

598 Replies 3,037,973 Views

[quote who="Kalin" reply="489" id="2795942"]John, I think your oasis is too small. The resources are all 2x2.[/quote] Insert expletive here".."! I will modify. grrr. (doh!)

598 Replies 3,037,973 Views