Thanks Kenata. These are awesome. [e digicons]k1[/e] for you.
John_Hughes
Looks great Henry. Hey, I got a sweater just like that last Christmas from Aunty May. LOL [e digicons]:D[/e] [e digicons]:rofl:[/e]
[quote who="Heavenfall" reply="308" id="2789563"]You know what... it makes no sense that they wouldn't have bows from the start. So it would be bows, warriors from both genders, and one more 10% bonus - either materials or intelligence. And then 15% less prestige. Tomorrow I'm going to see if I can do some of the unit texture reskins. Edit: Damn... well with 15% less prestige, I think we can afford great warriors (combat speed) as well?[/quote] I would
I would like a kick at Hosten's Library. Unless of course someone else was interested?
Thanks. The globs were supposed to be a stone patio but will not make the final. :)
Very nice everyone. Just got back from a weekend off so will get the University completed before to long. I really like that Pub scene.
Cleaning up.
What do I owe for the Missionary Hall tile(s). It shows as Orange and I can't remember, must be the Build file? Next up, the University...
Very good stuff. :)
[quote] Beg, steal, poke, troll the devs until they change it to an "OR" statement instead of an "AND" .[\quote] Dev, please consider this a BEG! :)
Cleaning up.
[quote who="Heavenfall" reply="220" id="2783027"] Quoting John_Hughes, reply 218Looks fine, but. Particle effects in a quarry? What is the stone support work in the center doing? It's just a bit of glimmer. It's in the core resource, otherwise I'd take it out. <b
I will put up an example of a modded Wall tonight when I get home. P.S. I will take a crack at the Lumber Mill. I will be gentle. LOL
[quote who="Heavenfall" reply="216" id="2782925"]K_Wall_Stright_Advanced http://img543.imageshack.us/img543/2107/elemental1285160917.jpg http://img823.imageshack.us/img823/6097/elemental1285160980.jpg http://img96.imageshack.us/img96/9641/elemental1285161138.jpg ht
Looks fine, but. Particle effects in a quarry? What is the stone support work in the center doing?
I like the idea of the wall but it seems a bit.... busy! A L3-4 city with that all the way around might be over powered visually. Where is that .XML located? I will have a crack at it...
[quote who="Heavenfall" reply="209" id="2782214"]The size is perfect, but... its hardly even possible to see the hut now. It's barely visible through the trees. Also, maybe you could add some tents or vegetation around the tile on the ground? It looks a bit empty.[/quote] Yay, saw that as well. Will run an update and send it on in a bit. Perhaps only 2 trees is requ
@Heavenfall Is that small enough? Let me know. :)
[quote who="Heavenfall" reply="196" id="2782024"]Given how I just tweaked the fence and hedge walls (by placing more trees and bushes), do you guys think the same method could be applied to the remaining two levels of walls? I'm not so sure about the stone wall.[/quote] Perhaps some hedging along the top of the stone wall woul
[quote who="Heavenfall" reply="190" id="2781762"]www.thedyinggrounds.com/Elemental/Tiles.rar [/quote] Thank you sir.
[quote who="Tormy-" reply="189" id="2781759"] This is lovely. I wanna rent this lil' house. [/quote] We accept Ducks, Chickens and pretty Lasses as Rent payment. LOL!
@Heavenfall Can you post up the Refugee tile for me. Seems I lost the original and have only the build tile. :(
[quote who="Rune_74" reply="177" id="2781146"]Those look great John...nice detail.[/quote] Thank you sir. My first 1X1 Tile actually. Seemed strange until everything is scaled down.. :)
Cleaning up.
Which begs the question, is everyone using 1-1 people scale or shrinking to fit the 1X1 tile sizes. The missionary, being a 1X1 I found the people had to be scaled back (or would the game settings correct for that)