[quote who="Cauldyth" reply="22" id="2579481"] Quoting cleflar, reply 21 Cephalos developed the PerfectWorld map function. You have to download it from his site which is easy and safe. I believe that you can google it to find it, or send him a PM. He was very helpful. I guess this is the latest: http://forums.civfanatics.com/showthread.php?t=310891 Those screenshots look very impressive, particularly the second non-worl
John_Hughes
[quote]"And now resources actually do stockpile instead of just globally "available/not avilable" toggle."[/quote] Gotta ask! Where did that come from?
[quote who="Tridus" reply="102" id="2579767"] Quoting John_Hughes, reply 101 How is someone going to be able to attack outlying areas if defenses are at hand immediately? The whole point of strategy oft depends on how you handle what resources you possess and where you maintain those same resources. How can you turn iron into defenses in a couple turns? It takes time to train units and build walls. Hopefully we don't have a t
I can't argue the point at hand but it does bring up a issue I have seen in other games where "GLOBAL" resources are available. That being. When I have 4 Cities spread across my Kingdom, and I get attacked at the outter most, no worries, I don't have to transport material in order to produce the much needed defenses. I just burn off a bunch of "Global" resources in that town, fend off the attack and go back about m
I also enjoy map creation. It is nice to read that someone else here did some map making with the MechCommander game. :) Given that the 64-bit issue has been resolved , thus "grossly huge maps" will be available, it would be very nice to have a "drag and select area" feature in order to paint vast areas with the same texture feature
I would like somome to clarify something for me please. The NEW global economy model still supposes that if my City A has Horses and I feel the urge to build Mounted troops in City B, where my Forge is and I can build the troops Swords there already, which has a road and currently caravans travel between the 2 Cities regularly, my mounted troop construction would not be direct disallowed, but rather delayed until
[quote]"If we're really worried about expletives, unit and town names are going to be plagued by that already."[/quote] And after the first "incident" concerning such childish behaviour, it becomes the perfect Filter on which to base who gets into your MP games or NOT! [e digicons]:typo:[/e]
Perhaps Impulse could be the conduit. I could see it being cool to ask a "Tutor" via Impluse even during a SP game. :)
[quote]" This way, I could have a given thing require a lot of different types of materials (depending on how powerful and sophisticated it is) without the user having to sit there calculating out the time it takes. For example, with this system we could have all kinds of rare and interesting things that can effectively on
In the Beta 1Z thread someone brought up the point that not everyone involved in the current BETA would actually be interested in Testing during the Multi-Player phase (Beta 2 and beyond). I thought it would be advantageous if we generated a List of anyone who would be interested for the Beta 2 and beyond. In the spirit of co-operation, followed by mutual destruction,
[quote who="Winnihym" reply="89" id="2577481"] IF you cannot play through a game without crashing then it is NOT ready for beta 2. *coughs politely* The point being, of course, that the more people actually posting those debug.errs and dxdiags, the more we can actually help Stardock move to Beta 2. If you get CTD, for goodness sake, post it. [/quote] :) And as others have noted. When the CTD is caused by the same thing, "Out of Memory" every
Given that one of the Kingdom factions basic bonuses are based on Seafaring , it seems logical that more than simply transporting via boats should be on the menu, so to speak. @CapnWinky Where did you hear that exactly?
Fantastic news of a MAJOR update with 1Z. I will be curious until it arrives but would note a few things I hope to see before considering what ballet to cast. ;) A) The game pace has to slow down. The current pace is very fast, as in, I can buld a City to completion, with alot of Tech buildings in place, in no time. (4 turns for a Hut, that all then morph into Houses...) <span
Here is a challenge. I will bet 1 PayPal (CAN/US) dollar, payable to StarDock management, (unless flies is preferrable) that "Rigma or Gildar" the Printing Houses choice, those who will start printing the actual books... soon, gets the nod despite what could be 15 pages of suggested alternatives, plus unrelated crazy talk... ?
I was wondering if it might be which way the road is layed down, as in From - To. That can be tested I guess. As you noted vieuxchat, it is probably just a random loading of the caravan, so it reports something when moused over,without any worries, yet, about what is going where. The current model prevents any large scale hauling so I guess the Loss of resources would
A CDT. I beleive it was a memory issue. I have to stop doing these late at night. ;)
Oops. Sorry. Will remember in the future. [e digicons]X|[/e]
Was following some caravans the other night, checking to see what they were hauling and was surprised to see FOOD being transported from a Town without a Farm to a Town that actually had 2 Farms? I say surprised because it makes no sense at all. Any distribution system should account for what and where good are Grown/Manufactured/Milled as to prevent just such a sitation. <span style="font-size: smal
See Post #13 for Quest fix. I get 2 by default. Damsel and the Wolf one without any Adventure Tech research. They just sort of happen, may be Turns completed based. No idea really. I like the Herb you get upon conclusion ( no spoilers) ;) There is some weirdness but that is for the Beta Forum. At this point the item noted below needs Major looking at and am very glad to hear it seems to have priority. </spa
"We have no quarrel with thee. We have quarrel with those who sent thee!" Sounds like an idea that might work best when you start creating Companies or Regiment sized groups. Single units could be quite varied and might best be suited to the K.I.S.S principle... [e digicons]:|[/e]
Imho, that encourages Blobs and is not overly condusive to FUN gameplay.
Forget exactly where but when a Town is selected, there is a button, on the main UI left side?), that shows avalable resources depending on what is in production. Not exactly sure if it is a Global # or just Town, but I have seen it.
Trapped again, this time it was in quite a tight area. http://img706.imageshack.us/img706/3979/elemental1269292182.jpg
Centz . I will give you 10 Centz for that small sword. 100 Centz = 1 Centar, 100 Centar = 1 Baar As the Lore has the SOV starting alone, currency should not be available, or would not have any releavance, immediately. As the first town/city grows, mining is introduced, and smelting becomes common practice, then coined currency could be introduced. A tr
You won't be swapping spit with but one. :) The current build allows many, many, many, variants... but they must be built. Good News. Once built, they get recorded, an re-appear, when a similiar Tech combo level is reached. Heads up. Tech is variable as well. We hear rumors... No Apartment Tech until 256 turns?<