[.295] Caravan Weirdness

Was following some caravans the other night, checking to see what they were hauling and was surprised to see FOOD being transported from a Town without a Farm to a Town that actually had 2 Farms?

I say surprised because it makes no sense at all. Any distribution system should account for what and where good are Grown/Manufactured/Milled as to prevent just such a sitation.

Must just be a Beta thing right?

754 views 2 replies
Reply #1 Top

I think that's just remnants of the ancient system of roads : by themselves they didn't do anything instead of creating a caravan, and caravans were transporting resources. Now when a road is built the connected towns automatically get resource-bonuses. So I think caravans aren't really usefull at the moment (what "really" happens if they are attacked ? A loss in resources in the connected towns until a new caravns is built ?)

Reply #2 Top

I was wondering if it might be which way the road is layed down, as in From - To. That can be tested I guess.

As you noted vieuxchat, it is probably just a random loading of the caravan, so it reports something when moused over,without any worries, yet, about what is going where.

The current model prevents any large scale hauling so I guess the Loss of resources would be so limited, 3 food, 4 timber (supposing a 1-1 scale) we have to wait to see the true impact that could be wrought.