Is it just me or do the Tiles shown have 16 segments, versus our current 4? Certainly the OP image is not 4 combined, or single 16 Tiles, given the text included...
John_Hughes
If we think way, way, way back, we can remember the animation discussion and the thought on how all the differing components that make up an object would be rendered seperately. I believe a horse, its armor, saddle and the like was the example provided at the time. Assuming that line of thought/creativity has persisted, then the screen shots are indeed showing place holders and the individual characters will have
Any idea what they meant when they stated "Elemental has only 1 Resource"?
[quote who="Tasunke" reply="355" id="2635517"] Quoting pigeonpigeon, reply 351 Don't take this the wrong way anyone, I was as psyched about it as anyone, BUT, unless something radical is done with material costs, build times etc, fielding the ultimate 10,000 man Battle force may not happen on anything but the HUGEST of maps that make it so you never see another player for 40
[quote who="XeronX" reply="27" id="2635805"] Quoting John_Hughes, reply 21 Quoting Saije, reply 20 The more tech the better! If I can reach 5000 turns and still have stuff to research I'll consider that impressive. Stay away from MP then. No way in hell will you last 5K Turns in a MP Match against me. (challenged) Why will we have killed you by turn 2000? [/quote] Hahaha! Probably... [e digicons]>:
[quote]"What does it really mean when we say: "Starting from scratch?"[/quote] I take it to mean you are "alone" but have the ability, magic in this case, to create arable land from whence there was none. This arable land attracts other stragglers who seek to put down roots. Some will have certain skills sets, everyone else will be a worker Bee type. Research is simpl
[quote who="Saije" reply="20" id="2635419"]The more tech the better! If I can reach 5000 turns and still have stuff to research I'll consider that impressive.[/quote] Stay away from MP then. No way in hell will you last 5K Turns in a MP Match against me. [e digicons]:grin:[/e] [e digicons]>:([/e] (challenged)
[quote who="Tasunke" reply="2" id="2635425"]Apparantly the Diplomacy is taken out of Beta2 because of recent discussion, or insights by the development team, or both. In any case, they are going to alter the Diplomacy: ie take it in a new and interesting direction if they can, and it will perhaps re-enter Beta 2 within a couple weeks or join as part of Beta 3.[/quote] I would also like to think it was directly due to current Forum Discussions.<span styl
Well given that this is not a new problem, I guess we should put our heads together and see if we can find a true "Balance" between Magic and Military. or even better, how best to combine the 2 so that even the Magic freak will have to have some troops in defense of his stuff, and visa versa or both singular focuses are nothing more than Loses in waiting...
[quote who="pigeonpigeon" reply="14" id="2635393"] Yeah, I'm not actually that keen on completely specialized research. I really like your suggestion, and I think I do agree with this concern. I think that they should either go with something like your suggestion, or retain the general research structures like schools, but also make specialized structures provide research for the relevant research line. But then, would specialized RPs build up even if you aren'
@Tormy Any ideas on how they might present the Border? A wiggly line does seem a bit weak. It appears to use your Faction color palette, Check the SoV. Any real object would have to be torn down and moved as the Empire expands... Perhaps a transparent 2 foot high wall (assuming a 6 foot tall SoV) that appears gelatinous\malleable in nature?
[quote who="Sarudak" reply="17" id="2635380"]Frogboy please take a look at this thread if you haven't already... There's some really good ideas for technology in there... [/quote] The prefix heir is tough to break out. Instead of Hare/Hair- it may be more like Air-gam-anon or Air-gam- a- non perhaps. It wasn't in any dictionary I checked.
The level of detail available is amazing. If you do a "Waldo" on the 3 images, you can count how many "objects" are removed as the detail level shrinks so it is to be assumed that each is an Entity in its own right. There must be 40-50 items removed. Very, very Cool!
Hiergamenon - Def: We made it up! Pronounced - Hare-gam-anon. (just remember- they made it up) LOL
Necro'ing this one back to LIFE seeing as Beta 2 looms. If you missed this one before, please add your name and we can start to coordinate our TZ's and preferred Play/Test times amongst the noted participants. Or you can just hope someone is on when you are. ;)
It is definitely better today than yesterday. My verbal diarrhea poured right onto the site today no problems...
@pigeonpigeon and Saije You both have valid counters arguments. All I am saying is, "if it possible, it will be abused". That is the way of some gamers everywhere you play. Especially when they get a chance to face off versus other human opponents ala MP. I am not making this argument for any other reason than to try an
[quote]Who says that heroes would get access to the most powerful combat spells?[/quote] The current Beta says so. Hero's can be imbued with Essence and thus gain their own personal Mana Pool and when they do they get access to ALL available researched spells. That may indeed change. But we have to go on what info we are
[quote who="pigeonpigeon" reply="351" id="2635091"] Don't take this the wrong way anyone, I was as psyched about it as anyone, BUT, unless something radical is done with material costs, build times etc, fielding the ultimate 10,000 man Battle force may not happen on anything but the HUGEST of maps that make it so you never see another player for 4000+ Turns. Perhaps Beta 2 will shed some new light on the state of that game element but I am skeptical at this point. I hope I am totall
So I guess first chance we get, we will need to see how the early Magic system, will stack up against the early armor protection system, or the combination of the two. What I loath the see is armies marching in formations while under little magic umbrellas that act as "Anti Magic" Shielding... (shudders)
[quote who="lwarmonger" reply="1" id="2634348"]Hear hear. I would also like to reiterate my idea that all of those research points should count towards whichever single path you've set at any given time, in order to avoid having to keep track of five different research categories simultaneously. However only the warfare RP producing structures will produce RP at full capacity when researching towards warfare while all others would produce at half (o
Don't take this the wrong way anyone, I was as psyched about it as anyone, BUT, unless something radical is done with material costs, build times etc, fielding the ultimate 10,000 man Battle force may not happen on anything but the HUGEST of maps that make it so you never see another player for 4000+ Turns. Perhaps Beta 2 will shed some new light on the state of that game element but I am skeptical at this point. I
[quote who="_PawelS_" reply="331" id="2634062"] Quoting John_Hughes, reply 329Whether it was forethought, simple genius, or a requirement for the future modding abilities, it does seem a bit odd that SD built a new RT based game engine, with an obvious lean towards CT as the primary battle model proposed, then had to back down to the newest iteration of Tile/Turn based for Vanilla. <span style="font-
[quote who="LeBlaque" reply="11" id="2632562"]I want to see it before totally committing one way or the other. John you probably wouldn't see it in E:WoM beta unless they committed to this approach at release, but if you haven't played any of the Combat Mission games, there are some good demos that will demonstrate the WEGO very well at battlefront.com. Paw
The Trees need work for sure. I think the "Auto" tech idea has merit and could be accomplished with only 3 or 4 freebies. Farming, Construction and Mining (+/- Housing)All non-luxury type items. From those basic 3-4 techs, then the real "where do I go now" decision making can take over. I would however like to see t